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Indova

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  1. Today
  2. Yesterday
  3. I like what Wingdragon is suggesting. It sounds a tiny bit P2P and OP, but im generally on-board with those suggestions.
  4. Last week
  5. I'd rather have farming guild worked on than another patch in the dz... Infinite amythest wall maybe Locked in position ardy knight Some way to train construction easier would be cool A brazier you can just put logs in similar to using bones on an altar
  6. Fishing: - Barbarian fishing spots (2-4) (no moving, but cancels you each 13 fish) Farming: - A herb patch Mining: - Amethyst Walls (2-4) They don't deplete after 1 has been mined, but after 2-10 (randomly) - Rocks should always have a 1 to 2 tick mining speed (with dragon pick) then regulars (coal +) - Have the top tier Rocks respawn a bit faster Smithing: - An anvil near the northern furnace Hunter: - Add red and black Salamanders to hunt, as a middle piece between the chins. Cooking: - A cooking range that does not burn any fish past level 40 (lobsters) Other: - Have the ogre move less or have him stand still - Have the orge's store be noted (with a purchase cap of 50) - Have Shayzien Armour (T1/2/3/4/5) a 1/3/6/10/15% exp increase on ;;ds (Only the non-combat skill available on ds, excluding herblore, crafting, fletching) - Have a new NPC that can "upgrade" shayzien armour to get the uncharged exp increase Do 100/150/250/500/1000 skilling actions, deppending on the tier of armour (T1/2/3/4/5) You shouldn't be able to craft a higher tier, untill you've completed the previous tier. Once the skilling actions are done, the armour set gets the % exp bonus, etc.
  7. absolut love this one
  8. Earlier
  9. I like this suggestion but I think more could be done as well.
  10. This is aimed for the donator skilling zone. Adding a barb fishing spot that dosen't move
  11. Dont make me pay Hexodious to tbag you.
  12. 2020 Indova let's gooo
  13. I'm gonna be honest here, I haven't played indova in MONTHS, but this rebrand talk is lowkey getting my hopes up. Hope this is gonna be great :)
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