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Indova

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Showing content with the highest reputation since 05/16/2019 in all areas

  1. 3 points
    Hey all, Note: Make sure your clients are updated! Todays patch consists of: Fixed an issue with Imbued slayer helm's melee and ranged/magic bonuses being switched. Corrected Light and Heavy ballista's attack speeds. Removed the distance cap used by the Ground markers plugin. Changes have been made with the client to resolve an issue where it would take too long to open for some players. The Teleblock and freeze timers will now activate when triggered. The freeze timer may not be fully accurate if triggered by an NPC, however this is something we can disable if it's wanted (need feedback). Due to there being too many items in the game and causing an economy issue, we have added a store at the Indova guide which will buy certain items in return for Indova tokens. These tokens can then be used to buy certain items from the Indova token store. Items and the prices of the items are subject to change based on feedback. Reduced the Ice barrage, Ice blits and Entangle freeze timer by 1 tick. Fixed the timer not appearing when drinking a dose of Super antifire or Extended super antifire. Reduced Hydra and Vetion respawn timers. Fixed a bug where you would be able to create bolts while having a full inventory. Fixed an issue where Dragon hunter lance was not being accounted for in the damage reduction against Corporeal beast. Fixed an issue where Kodai wand was being given more of a bonus than it should have been. Added in missing Arceuus teleport locations. Reduced the attack delay for Sanguinesti staff and Thammaron sceptre to match the Tridents. Fixed an issue where Trident of the Swamp was being given more of a maxhit than it should've been (Sanguinesti staff should now have the higher max hit by 1 versus Trident). Corrected the riddle solution for "UZZU MUJHRKYYKJ" to 3, instead of 2. Corrected the Hydra helm (i) stats. Fixed an issue with Arclight's special attack where it wouldn't correctly drain stats based on the NPCs original stat levels. You can now offer Ancient shards in exchange for Dark totems by using an Ancient shard on the Altar in the Catacombs of Kourend. The current exchange rate is 15 shards for 1 totem. Rainbow scarf and 'Items of the Week' items from the Crystal chest have been added to the Vote store. The Items of the Week items will change every week or so as a rotation. Duo Ironmen will now have a Yell tag "Duo Iron" instead of an empty yell tag in certain cases. Slightly adjusted the alignment of the Duo ironman rank icon in the chatbox. Fixed a bug where players could sometimes use their Toxic blowpipe in combat without having any scale charges. Running out of scales in your blowpipe will no longer turn the blowpipe in to an empty blowpipe if you still have darts inside the blowpipe. While having 0 charges, unloading a blowpipe will now give the player an empty toxic blowpipe instead of staying as a used blowpipe. Loading darts in to an empty toxic blowpipe will now give the player a used toxic blowpipe instead of remaining as an empty toxic blowpipe. With the new donator rank addition, we have went through the existing donation benefits and adjusted them to fit in the Elite Indovian rank. Refer to the spoiler at the end of the patch notes to see all changes. Added Dominion Zone and re-added the CoX Lobby and ToB Lobby Discord rich presence messages. Vote counter will now save across updates/restarts for DXP. This however means that we've increased the requirement to 1.5K votes being needed instead of 1K. Added a ::totalvotes command showing the amount of votes made (removed this from being shown in the regular ::vote command) Fixed an issue where Ultimate ironmen were having coins sent to their bank if their inventory was full while completing a Slayer assignment. Mysterious emblems from Krystilia tasks will now have a higher rate of being dropped while skulled. Formula: 130 (if skulled) or 155 (not skulled) - (hp / 2) Reduced Kreearra's and K'ril defence bonuses. Added Infinity set pieces, Mage's book and wands to Battle mages in the Wilderness. Heavy ballista now requires 40 defence to equip. Crystal halberds now require 70 attack instead of 75.
  2. 2 points
  3. 2 points
  4. 2 points
  5. 2 points
    Implemented the Elite donation tier for the next update. For other donation benefits you guys are mentioning, there's a separate topic for that already pinned in the suggestion board.
  6. 1 point
    Hey hey, fellow Indovians. Feel free to share your current drop-rate % boost, here's mine for those curious!
  7. 1 point
    You want to remove 1% of drop rate from each tier then make it that for 1 hour you get 2% drop rate boost, you may aswell change the suggestion to make it so vote books give +1% drop rate cause thats all its gonna do. 0 support.
  8. 1 point
    Complying with both of your arguments, maybe don't lower the drop rates but like I said implement some more cash tax to compromise for the 2% drop rate vote incentive, and make it half an hour.
  9. 1 point
    I don't really see the point as to why lowering the drop rate boost attracts more player to vote.. I do however see the point with the vote books. I vote on cooldown because I wanna stack as much 1.5 xp as possible for 2.0 events or 2.0 xp global since I'm 2.0x. But I don't see any worth for that for any 50x + player.. So adding some sort of pvm bonus to them sounds cool. Although 1 hour is definitley too much
  10. 1 point
  11. 1 point
    I agree, vote for drop rate boost = more votes = more players = better stable economy.
  12. 1 point
    Why are all ur replies always just “meh”??? And yes this is on the todo, not sure if we will have room for both though
  13. 1 point
  14. 1 point
    Thanks. Used your rates apart from Teachers wand being 1/650 and Mage's book being 1/1250. Will be in next update.
  15. 1 point
    Hello fellow Indovians. Haven't really done one of these before but I'd like to give it a go. Figured there would be a ton of small updates in line for this account, so I'll try to keep it up to date. I work full time, and don't play all that often, and this might become weekly based updates. Will also treat this like a suggestion thread of what would be good for the account. Current Progress: Short-term goals: 43 prayer minimum for all overheads. 55 Slayer for Broad Bolts. Obtaining 3 herblore to get the ability to train it. Cleaning one Guam at a time right now. Full Graceful Full Proselyte. Get Tzhaar on task for Obsidian drop for decent melee gear. Be able to enter the Champion's guild for defender. Train combats only on task or a goal related mob-drop. 100cmb to join the Veteran Boat on PC double points. (Feel Free to suggest some short-term goals!)
  16. 1 point
    I would definitely be okay with a slight increase; specifically for ToB. Also Justin; tree seeds are your best friend. my first 99 on x5 was farming and it took me 2 days after I dropped. They give 330kish per health check and there are 5 of them. It's dope. I also am surprised to see that CoX is not affected. That's a surprise to me.
  17. 1 point
    Sorry for not remembering every little detail off the top of my head :DDDDDDD
  18. 1 point
    As someone who likes thieving to make some extra shekels on the side, I would really enjoy this piece of jewelry if it would be implemented! There is a big thieving hobby in Indova and I always see people thieving and trying to get to 200m exp and even get the rogue set! What would it take to code the Dodgy necklace into Indova? I know its not a first priority and is a side thing, but what I do know for sure that me, and a bunch of other Indovians will appreciate this necklace! Here is a link: https://oldschool.runescape.wiki/w/Dodgy_necklace Let me know if you agree or anything thats on your mind!
  19. 1 point
    I would give this one a yes. The reason is, that I think it comes in usefull for lower xp rates since they don't rush to 99 as fast. However I would maybe increase the charge on it from 10 to maybe 100? Or 50? Something like this.
  20. 1 point
    Whilst you're adding touches to the donator benefits/ranks that is, is it possible for us to have a drop-rate increase at Cox/ToB? I was stunned to find out that the boosted drop-rate percentage does not apply to the Chambers Of Xeric, nor ToB minigame. The main reason I donated for Master was to have some sort of drop rate increase when I was ready to raid. It doesn't have to be by much, something along the lines of: Indovian 1% Super 2% Elite 3% Extreme 4% Legendary 5% Master 6% Uber 7% Supreme 8%
  21. 1 point
    I’ve been going through the benefits and squeezing the new rank in to the benefits. Should be done by tomorrow.
  22. 1 point
    Ok well most raids can't be fixed with this, but in terms of things like getting stuck in the wall, a server-sided D.C, etc. You should be able to log out and login as the raid leader and not be kicked from the party. This works if you're not the raid leader already. I have done about 170 cox kills, and about 30 of them I had to leave due to bugs, about 7 of those could have been fixed if I could relog without being booted. Approximately 15 of them were fixed by teleporting my team over the door, or killing the NPC. TL;DR Remove kick on logout for raid leaders, and possibly add a button to leave raids.
  23. 1 point
    Hey everyone! So recently I've gotten a lot of requests from people who want to see my bank and see how it's organized so that they can get some inspiration for organizing their own bank. I've gotten tired of sending individual pictures on discord to everyone that requests it so I figured I'd just make a forum post for it instead. Now, obviously everyone will tend to organize their bank in a way that suits them. This is what works for me, so if you're not feeling it, experiment and try to find your own preferred way to organize it. Overall Layout This is the overall layout for how I have my tabs organized. Something I've considered doing recently is adding some tabs so that I can break up some of the bigger tabs into smaller sections, but for now this is how I have it. So, in order of left to right we have: Miscellaneous Skill capes + Rares Main Gear Range Stuff Mage Stuff Potions + Food + Farming Skilling Miscellaneous Gear Miscellaneous Tab Skill Capes + Rares Tab Main Gear Tab Range Stuff Tab Mage Stuff Tab Potions + Food + Farming Tab Skilling Tab Miscellaneous Gear Tab And that's the end of it! Let me know what you think about how I have things organized and if you have any suggestions for things I could switch around.
  24. 0 points
    Indefinitely have some videos on the way, look forward to seeing some content!
  25. 0 points
    Updated scamming (item drop splits) rule
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