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About soarin

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  1. Mine comes from an old classic halo 3 fileshare title - Soarin' & Fourin'. Fourin' means four shot; The quickest the BR could kill someone from full shields and Sourin' is stylin' while doing it lol. My buddy and I share them respectively and we've been gaming since those glorious halo 2 days in the early 2000s. Otherwise i use Wardrum. A combination of Warrior and Drum as im a drummer irl and in any rpg fantasy type shit I'm always the warrior. Bonus for literal War drum
  2. Jk. Thanks Indova's and Indovette's. From everyone on the dev and staff team, down to the community players. This server is pretty fun and it's been a great month since I joined. Love the amount of hands on effort and how often QoL/content updates happen, and what everybody else contributes to Indova. A 'frozen' soundtrack free holidays to you all lol Merry Christmas losers 🙂
  3. Agreed. Lol after review I think if this was to go forward it would/should be a weekend thing where more people have the time
  4. My suggestion is similar to the current well, only instead of 10m gp we would use items. The well could proc random item requirements at whatever appropriate intervals, 2 hours, 4 hours etc. Requiring 2-3 items at varying quantities. We could diversify it in a way that dumps surplus slayer drops, Skilling mats or even some more common boss drops (dagannoth rings, tridents, wildly boss shards) The idea would be something like x whips, xK coal, x dragon boots Upon filling the well, it would start a 2 hr long event like: 1.5x increased damage/accuracy on all monsters X-x increased drop rate for X 2x increased slayer points 2x increased Skilling points 2x barrows loot (100% double loot on receiving a unique at an already 1/16 chance) Etc. Items would only be stored in the well and consumed when filled, meaning noone will lose the items they put in if the well resets and new requirements are procced (This is where the reset intervals come into play. If the well procs a high value item noone wants to put in, its gonna stay dead content) It's just a concept really, not yet a suggestion. I figured I'd share the idea and see what kinda feedback yas give before fully fleshing it out. As it's written now I feel like having this event multiple times a day will be OP, it could even just be a weekend thing and the 'event' could be applied to our accounts instead of limiting it to a specific time, starting from any kill/points gained. That allows everybody to participate on their own time and handles being crashed by more efficient/higher stat setups because you could just do it later. By now you all get the idea. I want to see what we can turn it into, if anything at all. Tbh scrap the whole thing and let's just have unique weekend events lmao. Cheers for reading. Soarin bless
  5. I'm going to miss you, lighthouse staircase bug. You little bitch. Tbh moving forward I will probably still take those extra steps to reposition my character before climbing up 😂 Nonetheles great fixes Tom, nice work!
  6. I don't believe there are enough gwd/raids items coming into the game that warrants an item dump (right now) so adding in another rng element like this sounds like hell. There's tons of replay value already existing in the game without having to do the same gear grind 2x,3x,4x? However long it would take for an item to successfully upgrade. This system wouldnt feel like other end game content either like clue hunting exp goals pet hunts, stuff at your leisure. It would feel like we're forced to do it since our BiS would be incomplete. I am in favor of item dumping via other means not so impactful, some kind of QoL increase at best like gwd items in exchange for instanced ecumenical keys or X amount of free entries yadda yadda, pvm points, cosmetic skin recolors or titles etc. Edit: I really like the key/free entry idea as grinding 40kc isnt the traditional gwd experience anymore, and the only way to obtain ecumenical keys right now is a slow monotonous grind of barraging monkeys or whatever for a couple hours for pvm points
  7. EDIT : CAN'T DELETE BUT ITS TRUE THE NUGGET DROP RATE IS HIGHER THAN OSRS If you purchased the prospector set and/or the coal bag from the skilling shop before the mlm update consider yourself lucky! I think the numbers should be tweaked to align with the 'indova' experience. I understand keeping everything inline with traditional osrs but if you look at the numbers you'll probably see where im coming from. The prospector set costs 190 nuggets, the coal bag is also 100. Mostly thats what people want and are gonna grind for. At 2.74% drop chance of a pay-dirt proccing into a gold nugget, its about 3.6k dirt to 100 nuggets, just over 10k dirt to buy the set and coal bag. Including the exp/dirt from processing, accounts as low as 10x EXP rates will have hit if not be within a couple levels of 99 mining by the time we can purchase these rewards. (2.74% = (36 pay-dirt/ 1 nugget) x 290 = (10440 pay-dirt/ 290 nuggets) 15x rates we have 10.4k dirt at 900 xp each = 9.6m exp, plus the (10440/28) 372 processing trips minimum 6k exp for another 2-4m exp. Doubling the EXP rates of the common x30 would mean needing 26-30M exp before being able to purchase the prospectors set and coal bag. Forget about any other rewards lol. I don't know if it was considered before, but it does feel too heavy a grind compared to everything else. A blanket increase, or reduced reward cost or, its complicated, but even the rate multiplied by the players EXP rates. I think any of those would be fair solutions

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