First of all, i think that 30 min cooldown on it, its just way too short for how good the boss actually is. Already heard its going up to 2hr so thats good.
Though, some people might disagree with me, i think, with the timing going up, we should think and come up with a different idea for the drops on Glod. I've done it a couple of times and on all of those i got loot, but some people didnt.
No, i'm not saying everyone should get loot, but competing for top 3 is kinda hard when you are competing against wildy weps, for example, or you are an ironman and are affraid to lose some stuff (yea, yea, i know dont take to wild what you aren't willing to lose).
Another thing is, for now, there isnt much people going for it, at times, but if lets imagine, 10 people go there, what will it happen? will people pk to get top 3? Maybe that was the idea behind the boss, but since most of the community is ironman i dont see that happening at least for now. Probably people will just turn around and go away since there are already several guys there with wildy weps wrecking the boss and you have no chance even if you get there 30 secs before them.
So with this i think we should come up with a different solution to this.
I've thought about it for a bit and i came up with an idea:
What about making it somewhat % damage or just making it so that you need to do a certain amount of damage to the boss to be elegible to drops, dont know how much, but thats what this post is for, to discuss. And maybe make the boss' health scale with the amount of people attacking it, if possible? so that way lower gear people still had a chance on loot?
I mean this is just thoughts i had while doing it, post your opinions and point out the things you might dislike and like and if i missed something