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Indova

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Indova last won the day on December 13

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About Indova

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    Indova
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  1. Hello everyone, Today's patch was supposed to include the Christmas quest, however, since OSRS won't have their event until the 17th, we won't be able to use the santa npc until they update their cache. I couldn't find a decent replacement for Santa claus (as I did with the grim reaper on the Halloween Quest), so we may just have to end up waiting it out sadly. Anyway, apart from the quest, here are a few patches: Note: there is a new client update available, so be sure to re-launch your client or download it from our homepage Level ups now have the chatbox interface notification (i.e https://i.imgur.com/5DThA1h.png) The client now has a new login background. Huge shoutout to the person who made the plain background (sorry, could not find the dm on discord) and to @Ubba for adding the holiday decorations to it The client now has a new favicon Certain items you retrieve by exchanging Unsired will be broadcasted Unsired will now appear as a drop broadcast Dr Ford will now give a more accurate measurement of time on his cool down (before, it used to say 0 minutes when you had less than 60 seconds left on the cool down) You can now use PvP-mode in the Duel Arena The in-game hall of fame now has an "Overall" page where you can view the mash up of all game modes Abyssal sire's spawns will now disappear once Sire has been killed Abyssal sire's death animation fixed Abyssal sire's spawns during its second phase now turn into Scion's instead of dying Abyssal sire and its spawns can now hit through prayer (prayer reduces 80% of their damage) Fixed a bug that increased the Abyssal Bludgeon special attack damage multiplier by 50% per missing prayer point instead of 5% Fixed a bug where Toxic blowpipe scale charges were being preserved by Ava's accumulator (and its variants') effects Checking your herb sack will no longer show herbs that you do not have (so won't show herbs that have an amount of 0) You can now dismantle uncharged trident of the swamp into a magic fang and trident of the seas You can now uncharge tridents to receive your runes back Fixed an oversight where you could keep using Dragonfire ward's breathe attack without a cooldown Fixed a bug where using the "last-teleport" on sand crabs wouldn't charge you the 100k fee Using Staff of Sanguinesti with the long-range attack style will now grant defence XP Fixed a bug where you could equip an empty blowpipe You can now drink fishing, hunter and agility potions The entrance doors on the west side of Yanille are now functional The 'peek' option on the Daganonoth Kings' ladder has been added Fixed the Energy barrier at Port Phasmatys Third-age bow can now use Amethyst and Dragon arrows Dark bow can now use Amethyst arrows The 60 magic level requirement for Mage's book has been added Superheat spell can now be used on Lovakite ore Arclight now works against the Abyssal sire Runecrafting skilling task changes: Cosmic: Amount changed from 250-1000 to 500-1500 Law: Amount changed from 250-1000 to 500-1500 Nature: Amount changed from 250-1000 to 500-1500 Chaos: Amount changed from 250-1000 to 750-2000 Death: Amount changed from 250-1000 to 750-2000 Astral: Amount changed from 250-1000 to 750-2000 Wrath: Amount changed from 250-1000 to 1000-2500 Blood: Amount changed from 250-1000 to 1000-2500 Soul: Amount changed from 250-1000 to 1000-2500 Kalphite queen now has two drop rolls You can now forge a Dragon kiteshield or Dragon platebody at the Dragonforge anvils (located in the Ancient cavern) Abyssal sire kills should now count towards Abyssal demon slayer assignments Twisted bow should now be more viable on TzKal-Zuk The Infernal hatchet now loses charges correctly instead of being permanently charged The Infernal harpoon can now be made by using a Dragon harpoon on a Smouldering stone Added the mining & smithing xp reward for creating an Infernal pickaxe You can now check charges for the Infernal tools through the equipment tab You can now use the 'Teleport' option on Slayer rings to teleport to your assignment (the coin cost will still apply) The slayer rings can now teleport up to level 30 Wilderness instead of level 20 The staircase in the Lighthouse will no longer place you inside an object which caused you to get stuck while trying to do a clue step Updated some of the NPC examine texts The 'Master' option on the Slayer rings should now also work up to level-30 Wilderness The achievement diary armours will no longer allow you to teleport from level-30 Wilderness Added a Sherlock teleport to the Kandarin headgear Added the Burgh de Rott teleport to Morytania legs The gate and low-fence in Burgh de Rott can now be used Desert amulets 2-4 can now teleport you to Nardah Desert amulet 4 can now teleport you to KQ Cave Karamja gloves 3/4 can now teleport you to Gem Mine Karamja gloves 4 can now teleport you directly to Duradel The stepping stones in Shilo village can now be used
  2. Hello everyone, Tonight's patch is a lot of bug fixes and QoL patches, but also a new boss! Warning: You will need to download the latest client (or relaunch your client to auto download it), otherwise your teleport panel will look weird/may crash your client Abyssal Sire has been released and can be found in the Boss teleport category. It wasn't thoroughly tested so if there's a bug, please do report it. Abyssal Sire can be assigned as a Boss Slayer Assignment and has been added to the PvM Hall of Fame. You will need an Abyssal demon or Abyssal site slayer task to attack it Doubled the amount of teleports we can have in each category, so added the Al-kharid Mining teleport back Rift guardian pet will now have a 100% chance of turning into the type of rune you are currently crafting Dwarf multicannon will no longer be dropped if you leave its visible area, however it will stop firing cannonballs Fixed a bug where you could wield a 2h sword and a shield at the same time Fixed a bug where HCI who died in a certain scenario would not lose their HCI status Smooth dance and Crazy dance emotes are now broadcasted to the server when a player unlocks them Elite clue scrolls are now a max of 7 steps instead of 8 The price of buying Super potions from the Donator store have been increased to 2.5K each Wrath runes are now usable with the Rune pouch Dragon pickaxe (or) special attack (+3 mining boost) now works The crafting cape's right-click teleport option while in inventory now works The skilling point cost for Seed box has been increased to 1.5K "You combined the liquid in to x doses" messages are now filtered Raw monkfish will no longer burn at level 90 cooking Presets on bank booths are now usable in the Donator zone and Donator skilling areas Ancient item set now includes the bracer piece Added effects for Jug of Wine and Dwarven Stout Lowe (in Varrock) now opens the Ranged weaponry shop instead of the Team cape shop Item bonuses have been corrected for the Healer hat, Fighter hat, Ranger hat, Fighter torso and the Penance skirt A ;;support command has been added which opens up the forum's support section The missing multiway combat areas in the Catacombs of Kourend have been added Allotments now have a decreased chance of being diseased Thieving skilling task changes: Man/Woman: Added cut off level of 25 (you will no longer receive this task after this thieving level) Ham: Added cut off level of 35 Al-Kharid Warrior: Added cut off level of 45 Rogue: Added cut off level of 50. Increased amount from 50-100 to 75-150 Master Farmer: Increased task amount from 50-100 to 150-300 Guard: Added cut off level of 70. Increased task amount from 50-100 to 150-300 Desert Bandit: Increased task amount from 50-100 to 200-400 Knight: Increased task amount from 50-100 to 300-500 Paladin: Increased task amount from 50-200 to 300-500 Hero: Increased task amount from 50-200 to 300-500 A ;;ratebenefits command has been added, which takes the player to the XP rate benefits thread New accounts are now given a prompt to check the XP rate benefits thread before confirming their xp rate Cooking skilling task changes: Shrimps/Sardine/Anchovy: Amount given decreased from 50-150 to 25-50 Herring: Amount given decreased from 50-150 to 35-75 Swordfish: Minimum amount given increased from 100 to 125 Monkfish: Minimum amount given increased from 100 to 150 Shark: Minimum amount given increased from 100 to 175 Sea Turtle: Minimum amount given increased from 100 to 200 Anglerfish: Minimum amount given increased from 100 to 200
  3. Hello everyone, Been a while since I've been able to patch the server. This was due to lack of time since Thanksgiving due to unlucky circumstances that lead to me being away longer than planned. However, I am back and we'll be rolling out updates once again! The latest content poll should now be closed and we will be looking at removing votes from multi-account voters and then starting on the most-voted options. Voting now gives a vote book instead of XP multiplier. The vote book is a replacement and can be claimed to activate the XP multiplier effect. The vote book is tradeable and the XP multiplier can be stacked. The duration starts at 10 minutes (non-donator) up to 25 minutes (legendary donator) Claiming votes now has a x/15 chance of starting a server event. The x represents the amount of sites you've voted on (capped at the max amount of toplists) The chance of the skill xp multiplier events landing on a combat skill is now 1/25, so 24/25 of the time it'll roll on a non-combat skill The Trident of the swamps will now take 1 zulrah scale per charge instead of 10 Fixed the Percy's shop not allowing you to purchase items with golden nuggets Fixed an oversight that lead to pay-dirt mining being way too fast. The issue was that with normal mining, you should have a chance of taking an ore every 3 ticks, however there was no 3 tick wait for pay-dirt. This has now been fixed to match that of normal mining Duo Iron Man can no longer open the donator skilling store The hopper in Motherlode Mine will no longer accept pay-dirt once it's full Relogging will no longer reset your pay-dirt sack in Motherlode Mine You can no longer deposit pay-dirt in your bank You can now disassemble Slayer helmets even while not on a Slayer task UIM and HCI can now purchase death runes from the Battle Runes store in the Wilderness Staff of Sanguinesti now has the same attack range as tridents You can no longer claim pets from Probita when they are stored in your POH Ultimate Iron Man can no longer ask their butler to fetch or deposit items to their bank Dragonhunter crossbow passive added for king black dragon & wyverns Fixed the bug where disassembling non-imbued slayer helmets would give double the color ingredient Disassembling imbued slayer helmets will now give you an imbued black mask You can now imbue black masks with an enchantment scroll The bank chest in Lands End now works The magic bonuses given from Seers ring and Seers ring (i) have been increased to +6 and +12 Animations for Iron axe, Cursed goblin bow and Seercull have been added Removed a special character from "Fiendish cooks probably won't dig the dirty dishes" clue scroll text Heavy casket's animations has been added Dwarf multicannon can no longer be placed inside the Duel arena Dragon claws special attack damage has been buffed Blessed Saradomin Sword should now use 65% special attack. Added additional slash/crush defence bonus to the Glowing crystal in CoX Vasa's magic defence has been increased Ranger gloves stats have been corrected The secondary herb drops (crushed nests & jangerberries) from Pirates have been moved to Experiments Twisted bow should now be viable on the Abyssal portal and Vasa in CoX Reduced Crazy archaeologist's magic defence Added the +1 prayer bonus to Guthix, Saradomin and Zamorak blessed d'hide set pieces
  4. Yeah that could also be included
  5. Hello everyone, For those unaware, this is a quick update on what's going on with Indova So this is the thread that will be used to vote what we're going to add and in what order. I will go into detail for each choice down below. If you have any suggestion on content you'd like to see, please add it below and we will poll it next time (or if it seems to be wanted, we'll ask around discord and see the opinions on its priority) Clan chat rework Some of you may know the Clan chat system from Runique and if you don't, the main idea is to have clan levels and rankings which you can climb by doing clan tasks and activities (will need X amount of clan members to do these activities), some more ranks to diversify the roles of clan members and an attempt to make a calendar where clans can schedule clan events Construction Expansion This will include the costume room, a custom feature where you can re-direct portals to boss instances (some not available elsewhere, such as GWD) that others can use to go into the same instance as you are in and some bug fixes (such as the pet house) PvP Features This one is a bit more broad. We will try to add features to incentivize PvP, such as PvP armor rewards (with either charges before it degrades or not being usable in PvM), a bounty hunter system and maybe PvP bots Wintertodt Self-explanatory Custom Content We will try to add some unique content that will reward players who grind out Indova. This includes things like 200m capes and we were also thinking about adding certain pet perks. The perks may have a requirement of <= X xp rate and/or achievement perk requirements. Each pet could have a unique perk or we can make the category of the pet (skilling, boss, clue scroll) have specific effects. For example each boss pet could have a built-in "KC" when you kill its respective boss while having the pet out. After X amount of KC, you will receive a small boost for a rare or something of the sort and the KC resets. We could also do something where each pet has a specific perk relevant to what it is. Such as having Olmlet pet boost your total points at the end of the raid by +2% or +5% if you transform it into a variant of a boss you've killed that raid I did not include the Voting Rework as it is something we will try to get done by the end of this month so we can try it out on a new month (since toplists usually have vote resets then)
  6. Hello everyone, Couple of long awaited additions this patch including Motherlode Mining and a 'degrade' feature on some items that were missing it. Note: Though it may not seem like much, these patches required a BUNCH of code changes and rewriting old legacy code (specially the degradable items) - so if you do spot any new bugs, please be sure to file a ;;bugreport! Motherlode Mining is now accessible via the Mining Guild or the Skilling -> Mining -> Motherlode Mining teleport Prospecter set has been removed from the skilling point store and added to Prospector Percy's store along with the coal bag, gem bag & bag full of gems Master Indovians can now summon up to two pets at once Previous items from the "Limited Time" ;;store category have been removed Barbarian Assault icons have been added to the "Limited Time" ;;store category "Bond Bundles" added to the "Bonds" ;;store category. They provide a cheaper alternative if you are looking to buy 2+ bonds at once Soul bearer has been added to the PvM store. It will automatically bank any ensouled heads you receive as a drop (it will not bank the heads if you are a UIM) You can now recolor imbued slayer helmets Colored imbued slayer helmets have been added to Perdu's Lost Property shop Disassembling a slayer helmet will now give you the color ingredient back (i.e for black slayer helm, it will refund the kbd head). Note: disassembling an imbued slayer helm will not refund the enchantment scroll The following items will now use charges instead of being unlimited: Abyssal tentacle: 10,000 hits before the whip is consumed. You will receive the kraken tentacle when this happens, but the abyssal whip is lost. Any abyssal tentacle after this patch will have full charges Serpentine helm: 11,000 hits before the helm becomes uncharged. You can add zulrah scales at any time to charge it again. Any serpentine helms after this patch will start with 1 charge - so after the first hit in combat it will degrade Trident of the Seas (Swamp, etc): 2500 hits before the trident becomes uncharged. Any tridents after this patch will start with 1 charge - so after the first hit in combat it will degrade Master clue scroll rewards from completing Easy-Elite clues will no longer stack if you already have a Master clue in your bank, inventory, etc Media
  7. Hello everyone, Couple of QoL as well as Theatre of Blood drop rate changes for this patch: Theatre of Blood rare reward rates have been heavily modified: Lil' Zik chance buffed from 1/1000 to 1/650 The rare reward table is no longer 1/100 for each player - it is now 1/12 per party to hit the table The items in the rare reward table now work on a weighted system similar to the Chambers of Xeric. The weight for each rare: Avernic defender hilt: 8 Justiciar faceguard: 7 Ghrazi rapier: 6 Sanguinesti staff: 5 Justiciar chestguard: 4 Justiciar legguards: 4 Scythe of vitur: 3 The amount of gp you get per deathless room in the Theatre of Blood will now give more gp when you have less players in your party. The following party sizes give a random amount per room: 5: 250k-500k 4: 300k-650k 3: 350k-750k 2: 400k-850k 1: 500k-1000k Bracelet of ethereum should now auto pickup ether again Antique lamps' "base xp" (multiplied by xp rate) has been buffed for donators from 3k to 3000 + (250 per donator tier) [i.e super indovian has a base of 3.5k, so if you're x50 it'll grant 175k instead of 150k] Fixed an oversight that made Twisted bow more rare than it was supposed to be Before fix: Received 81,905 uniques / 100,000 chests (81.905%) with 575,000 total points each roll. Amount of twisted bows: 934 After fix: Received 81,981 uniques / 100,000 chests (81.981%) with 575,000 total points each roll. Amount of twisted bows: 1911 Easy-Elite Clues can now give a master clue as a reward: Easy: 1/50 chance Medium: 1/30 chance Hard: 1/15 chance Elite: 1/5 chance Ranger boot's drop rate from Medium clues have been buffed from 1/5k per item to 1/3.5k per item Ranger boot's drop rate from Hard clues have been buffed from 1/3k per item to 1/2.5k per item Ranger boot's drop rate from Elite clues have been buffed from 1/2.5k per item to 1/2.0k per item God robes have been moved from common to uncommon category for Easy clue rewards Fixed a typo for ToB 20-minute run achievement (was 15 minutes instead) Elf camp teleport reward for treasure trails increased from quantity of 1 to 5-15 The amount of steps for Medium clues has been capped at 5 instead of 6 The "Seasonal" teleport category has been removed The base rate for unlocking Giant squirrel has been buffed for the following: Gnome: 35,609 -> 32,609 Barbarian: 44,376 -> 39,376 Ape atoll: 37,720 -> 23,720 Wilderness: 34,666 -> 18,666 Al-kharid: 26,648 -> 22,648 Ardougne: 34,440 -> 29,440 Canifis: 36,842 -> 30,842 Draynor: 33,005 -> 30,005 Falador: 26,806 -> 21,806 Rellekka: 31,063 -> 26,063 Seers: 35,205 -> 25,205 Varrock: 24,410 -> 19,410
  8. Hello everyone, Couple of long-awaited QoL & bug fixes for tonight's patch The bond promotion is now over The Grand Exchange will now show the total amount of Buy & Sell offers when trying to buy or sell an item (i.e if you're trying to buy an item, it'll show the amount of that item that is currently being sold) Tick eating should now work (will need some testing/feedback on it to see if it's working as it should), however, it will only work in PvM The MVP for the PvM Hall of Fame should now be more accurate You can now use metamorphic dust on Olmlet to transform it into its different pet variants The following have been added to the vote store: Crystal key Antique lamp The following items have been added to achievement store: Gilded scimitar Tome of fire The following items are now tradeable: Sack of presents Penguin morph Bedsheets (normal & green) Vyrewatch set ::kots command has been added and will lead to the latest KOTS contest thread God pages have been removed from Hard clues God pages from Easy-Medium clues have been moved from the common to uncommon category Runite bar rewards from hard clues are now noted The 'networth' of clue scroll rewards will now take noted items into account (it would only count noted items as being worth 1 gp each) Fixed a bug where moving items into empty slots with 'insert' mode in your bank would sometimes make the item(s) disappear Fixed a bug where other players could 'pick-up' other players' Olmlet pets (which would result in them picking up their own pets if they had any) Fixed an issue where Slayer helmet's effect wouldn't work on certain tasks. These tasks were ones were the npc being attacked count for more than one type of slayer task, for example kree'arra counting for both kree'arra boss tasks as well as aviansie tasks Fixed a bug with the "Killstreak" achievements being completed on your first pvp kill The 'Chop down tree' woodcutting tasks have been removed The amount of hp that the Nylocas' room pillars have, have increased when your in a party with a size of: 1: +50% -> +75% 2: +37.5% -> +50% 3: +25% -> +35% The exhumes for Xarpus will now take longer to spawn for party sizes of 1 & 2 Verzik Vitur's bouncing lightning attack will no longer have a 'secondary' damage (explosion) when there's only 1 player in the room Verzik Vitur's bouncing lightning attack now has a max hit of 10 instead of 15 on the normal bounce attacks Small change to region changing to try and fix the Al-kharid Agility Rooftop visual bug The 'rare' & ether drops from revenants now follow the way OSRS handles them: https://pbs.twimg.com/media/DpbCbE_WkAYCD6L.jpg:large - the other ("Mediocre") drops are handled via our normal drop table system. Ether amount is also multiplied by 3 from the amount on OSRS Adamant plateskirt added as a drop for Moss giants
  9. Hello everyone, This patch mainly consists of a huge change to clue scroll rewards. Our goal was to make clues worth the time and even if you don't always get a rare item, you'll at least get some supplies that are useful instead of firelighters and runes. Clue scroll rewards have been rewritten. Each table now has a 'chance' of being hit for every item you receive in the casket. If it hits the table, each item will have an equal chance of being given from that table. Below the patch notes I will post the general information of each table - their chance of being hit and the items they give Duo Iron Man no longer have the Slayer level requirement to wear certain items Antique lamps will now grant XP equal to 3k * XP rate, with a minimum XP of 50k being granted per lamp (this means that even if your XP rate is x1, which would come out to 3k * 1 for your XP, it will grant 50k instead) The PvM Hall of Fame now has an "MVP" for whoever holds the most PvM records The Runecrafting skill cape perk should now work Broadcasts for 99s are now limited to players with an XP rate of 75 and below. This does not apply to the broadcast you receive when you max out or when you achieve 200m xp in a skill Venom & poison will now trigger the Heart crytal's effect The max amount that the Skeletal Mystics' Stats can be scaled to has been brought down from 500% to 200% The max amount that the Muttadiles' Stats can be scaled to has been brought down from 400% to 200% Removed the 'imbue ring' dialogue option from the emblem trader Fixed a bug that caused you to be able to mine even while your inventory was full Note: for each 'rate' shown below (i.e uncommon could be 1/10), this rate is the chance for a single item in the casket reward to hit that table. That means that if a rate for a table is 1/9 and you get 3 rewards in the casket, you have a total of 1/3 chance of getting an item from said table Easy Casket Rewards Medium Casket Rewards Hard Casket Rewards Elite Casket Rewards Master Casket Rewards Simulation of 500 caskets from each clue type: https://pastebin.com/ZvJCPqHh
  10. Hello everyone, Couple small additions & changes for tonight's patch. As well as a promotion for bonds to celebrate Halloween! There's a Client update required for the duo iron man icon change To celebrate Halloween, Bonds will give 15% more points and 10% more donator amount The name-change bond has been added to ;;store Redid the potion decanting via bob the barter and zahur to fix some of the bugs the old code had Sadly, we have removed the old Starter Guide dialogues because as fun as they may of been, it didn't really help new players - so it has been replaced with a more 'new-player tailored' dialogue The price for name change bond with gp has been increased The Duo Iron Man game mode now has a new icon instead of the same one for iron man Fixed the issue with private status showing players as online even though they had their status set to OFF or FRIENDS Fixed inaccuracies with the total xp in-game hiscores. It will also now label the title as "Total XP Hiscores" to avoid confusion between it and the one on the website which goes by the total level first and then the total xp You will now receive up to 3 messages stating that you can sell items stolen from the stalls at home to the gem merchant. This is more so for newer players You can now uncharge the Sanguinesti Staff Mystery box changes: Uncommon rate changed from 15 to 13. Rare rate changed from 40 to 35. Very rare rate changed from 90 to 80. The Godsword hilts have been replaced by their respective godswords (instead of hilt, it'll now be the full godsword). The Wilderness rings have been removed from rare rewards. The Burnt pages have been moved from uncommon to common. Crystal keys now give 5-10 instead of 2-5. Superior dragon bones moved from rare to uncommon rewards & now give 50-75 instead of 75-100. Removed Elder chaos set from uncommon rewards.
  11. Hello everyone, Couple big additions to Indova on tonight's patch: You'll need to download the latest client for some of these updates Most bosses now have a 'kill duration' and a 'fastest kill' timer upon killing them. Your timer/duration resets if you teleport away A new "Limited Time" category has been added to ;;store. These are items that will be removed and be replaced with other limited time items after a couple of days (unsure as to how many days atm) There is now an ingame hiscores which can be viewed at home near Ponts the Skillmaster. This is not meant to be a replacement for the website hiscores and will be a bit more vague than the website hiscores. I.e we have plans on duo iron man to show the group and then being able to see who the group consists of while the one ingame will show individuals with the highest xp. These hiscores update every 5 minutes The "Kruk's Dungeon" teleport has been added to the "Training" teleport category Iron Man modes can now change their XP rate the same way normal accounts can (only allowed to change once). However, to avoid issues, certain items that you would get through slayer at higher levels now have a slayer level requirement (only for iron man) to wield. i.e abyssal whip would require 85 slayer to be worn by iron man. This also means that the iron man hiscores will now scale the same as the normal game mode hiscores HP scaling in Theatre of Blood will now also take party sizes of 1 and 2 into account (so party sizes of 1 and 2 have lower hp on bosses & higher hp on pillars in Nylocas room). We are going off the same amount of hp that was added on RS when the 3-4 man parties were given lower hp for bosses. The outcome is: 1-man: 50% hp reduction 2-man: 37.5% hp reduction 3-man: 25% hp reduction 4-man: 12.5% hp reduction The time it takes for spiders to spawn in Nylocas is now longer for smaller party sizes. Due to this, the initial rounds may feel slower, but should pick up once you're into the later rounds 1-man: 24 ticks 2-man: 20 ticks 3-man: 16 ticks 4,5-man: 12 ticks (this is what it's always been before) The Scavenger in the Thieving Room for Chambers of Xeric will now regen its health by 1 hp every 3 ticks instead of every 1 tick Fixed the range strength bonus on rune javelins being incorrect
  12. Hello everyone, Couple of stuff that some of you may enjoy for this patch. Also, for next patch we are going to add the ability for Iron Man to change their XP rate at least once on their accounts. Just have to think it over to see how to make it not-so abusable since some iron man integrity can be messed up (i.e starting with high xp rate, getting slayer level to get certain items like trident and then swapping to low xp rate) Halloween Havoc quest can now be completed. The Grim Reaper npc used is a low quality one since the official one hasn't been released on OSRS yet (as they plan on releasing the Halloween Event a couple days before Halloween). I will get the grim reaper model this year and be sure to use it for next year's quest Once you complete the Halloween quest, you can talk to the Killer near the south of Edgeville and he will give you a bag where you can collect treats. You gain treats while having the bag in your inventory and doing things such as PvP, PvM (higher lvl npcs have a better chance of dropping a treat), skilling & completing slayer/skilling tasks. You can exchange the treats to the Killer and he can give you some rewards, which include: edible pumpkins (heals for 22 & some prayer points), cash, ghost buster 500 (empty), color destabilisers (can be used on the ghost buster to add 50 charges of that color, which turns the ghost buster into a ranged weapon), zombie head & jack lantern mask Duo Iron Man has been released as a new game mode. You may right click another duo iron man player and select "Duo request" to send them an invite Pest control games can now be started with 1 player Dragon hunter crossbow's passive now works on Vorkath Fixed an oversight where you could imbue rings through the Emblem trader Removed the Indova Guide's store Some of the old items that were in the Indova Point Store have been re-added to the new store Items dropped on death by Ultimate iron man players will no longer show up for everyone after a minute of being dropped The game mode selection on new accounts has been redone to try and make it a bit less messy
  13. Could make it so iron man can only go down in xp rate and not up
  14. The items just need to be transferred over to the new store - just haven't had the time. Will do it soon
  15. Hello everyone, Couple of changes for tonight's patch: Halloween Havoc quest has been finished; however won't be available to complete until October 24th. Meanwhile, I will also try to add a second Halloween quest before October 24 Olm's acid attacks will no longer be fully negated by anti poison effects (such as super antipoison and serp helm) Fixed the issue where the player who received an onyx drop from tekton wouldn't be able to see the onyx for the first minute Tekton will now drop 2 overloads 100% of the time Players with x1-x5 XP rate will now receive 6 points per 1 damage in The Chambers of Xeric Dragonstone Ruby, Diamond & Dragon bolts now have their correct special effect The Smithing Anvil in Edgeville should no longer require the completion of seasonal quests A banker has been added to donator skilling near the anvil and teak trees Kalphite queen's walk/follow radius has been reduced Added Death talisman drop to Abyssal demon for 1/75 Added Rune axe drop to Magic axe for 1/64 Increased Ancient staff drop rate at Infernal mage from 1/200 to 1/125 Crystal chest changes Common rewards: Added 75 Teak logs and Mahogany logs Steel bar increased from 30 to 50 Mithril bar increased from 20 to 35 Adamantite bar increased from 15 to 20 Maple logs increased from 50 to 75 Yew logs increased from 25 to 50 Magic logs increased from 15 to 30 Raw shark increased from 15 to 20 Uncut ruby increased from 25 to 50 Uncut diamond increased from 10 to 20 Uncommon rewards: Added 100 Teak logs and Mahogany logs Added 10 Superior dragon bones Steel bar increased from 50 to 75 Mithril bar increased from 30 to 50 Adamantite bar increased from 25 to 35 Runite bar increased from 15 to 25 Maple logs increased from 75 to 100 Yew logs increased from 50 to 75 Magic logs increased from 30 to 50 Raw shark increased from 20 to 35 Raw manta ray increased from 15 to 20 Uncut ruby increased from 30 to 80 Uncut diamond increased from 15 to 35 Dragon bones increased from 10 to 25 Saradomin brew(4) increased from 5 to 10 Super restore(4) increased from 5 to 10 Rare rewards: Added 150 Teak logs and Mahogany logs Added 25 Superior dragon bones Mithril bar increased from 75 to 80 Adamantite bar increased from 50 to 60 Runite bar increased from 25 to 45 Maple log increased from 100 to 150 Yew logs increased from 75 to 100 Magic logs increased from 50 to 75 Redwood logs increased from 30 to 50 Raw lobster increased from 100 to 125 Raw monkfish increased from 75 to 100 Raw shark increased from 50 to 75 Raw manta ray increased from 30 to 50 Raw anglerfish increased from 25 to 30 Uncut ruby increased from 50 to 100 Uncut diamond increased from 30 to 50 Big bones increased from 100 to 150 Dragon bones increased from 25 to 50 Saradomin brew(4) increased from 10 to 25 Super restore(4) increased from 10 to 25 Very rare rewards: Added 200 Teak logs and Mahogany logs Added 50 Superior dragon bones Added Crystal seed Removed Maple logs and Raw lobster Runite bar increased from 50 to 80 Raw Monkfish increased from 150 to 200 Raw shark increased from 100 to 150 Raw manta ray increased from 75 to 100 Raw anglerfish increased from 50 to 75 Uncut ruby increased from 100 to 150 Uncut diamond increased from 50 to 75 Dragon bones increased from 50 to 100 Super combat pot(4) decreased from 50 to 25 Item of the week: A new reward table has been added to the Crystal chest. This will essentially mean that certain items will be made obtainable through the Crystal chest and will automatically change on a weekly basis. Do note that not all of the items will be obtainable at once, they will be on a rotation which'll be random. The rate of the table is currently 1/150 but it is still able to be changed based off how it goes. The original suggestion thread can be found here: https://forum.indovaps.com/index.php?/topic/1881-small-suggestions/ The following items are all the items in the table: Crate with zanik Gilded scimitar Gilded boots Harry's Cutlass Shadow Sword Excalibur Cleaver Lunar helm, torso, legs, gloves, boots, cape, amulet & ring Corrupt helm, platebody, platelegs, plateskirt & kiteshield Ram Skull helm Hard hat Builder's shirt, trousers & boots Gas mask Drop adjustments While we don't want to stray too far from OSRS and want to keep Indova challenging, we have decided to increase some of the drop rates of items. As there was a split opinion on this matter, we've decided to decrease some of the items but not too drastically. The following changes have been made: A better view of the rates + changes can be seen here: https://docs.google.com/spreadsheets/d/11bp6v1KXfbSkFUvAATGfY4ITUqbvPq2BFV4CpZ3ecwg/edit?usp=sharing Abyssal Demon: Abyssal whip drop rate changed from 512 to 400. Cave Horror: Black mask drop rate changed from 512 to 400. Corporeal Beast: Spectral sigil drop rate changed from 1365 to 1300. Arcane sigil drop rate changed from 1365 to 1300. Elysian sigil drop rate changed from 4095 to 4000. General Graardor: Bandos chestplate drop rate changed from 384 to 350. Bandos tassets drop rate changed from 384 to 350. Bandos boots drop rate changed from 384 to 350. Kree'arra: Armadyl helmet drop rate changed from 384 to 350. Armadyl chestplate drop rate changed from 384 to 350. Armadyl chainskirt drop rate changed from 384 to 350. Commander Zilyana: Armadyl crossbow drop rate changed from 508 to 480. K'ril Tsutsaroth: Staff of the dead drop rate changed from 508 to 480. Skotizo: Uncut onyx drop rate changed from 1000 to 850. Zulrah: Tanzanite fang drop rate changed from 512 to 450. Magic fang drop rate changed from 512 to 450. Serpentine visage drop rate changed from 512 to 450. Uncut onyx drop rate changed from 512 to 450. Tanzanite mutagen drop rate changed from 6554 to 6000. Magma mutagen drop rate changed from 6554 to 6000. Crystal seed drop rate changed from 256 to 216. Skeletal Wyvern: Dragon plateskirt drop rate changed from 512 to 425. Dragon platelegs drop rate changed from 512 to 425. Draconic visage drop rate changed from 10000 to 9700. Spitting Wyvern: Granite longsword drop rate changed from 512 to 250. Granite boots drop rate changed from 2560 to 768. Wyvern visage drop rate changed from 12000 to 8000. Clue scroll (hard) drop rate changed from 211 to 64. Long-tailed Wyvern: Granite longsword drop rate changed from 512 to 250. Granite boots drop rate changed from 2560 to 768. Wyvern visage drop rate changed from 12000 to 8000. Clue scroll (hard) drop rate changed from 89 to 64. Taloned Wyvern: Granite longsword drop rate changed from 512 to 250. Granite boots drop rate changed from 500 to 768. Wyvern visage drop rate changed from 12000 to 8000. Clue scroll (hard) drop rate changed from 182 to 64. Ancient Wyvern: Granite longsword drop rate changed from 600 to 256. Granite boots drop rate changed from 600 to 512. Wyvern visage drop rate changed from 10000 to 6500. Clue scroll (elite) drop rate changed from 152 to 128. Bronze Dragon: Dragon plateskirt drop rate changed from 178 to 512. Dragon platelegs drop rate changed from 115 to 512. Iron Dragon: Dragon plateskirt drop rate changed from 1024 to 256. Dragon platelegs drop rate changed from 1024 to 256. Draconic visage drop rate changed from 10000 to 9950. Brutal Blue Dragon: Draconic visage drop rate changed from 10000 to 9900. Clue scroll (hard) drop rate changed from 174 to 128. Clue scroll (elite) drop rate changed from 750 to 512. Steel Dragon: Dragon plateskirt drop rate changed from 512 to 128. Dragon platelegs drop rate changed from 512 to 128. Draconic visage drop rate changed from 10000 to 9875. Clue scroll (elite) drop rate changed from 500 to 475. Black Dragon: Clue scroll (elite) drop rate changed from 500 to 450. Draconic visage drop rate changed from 10000 to 9800. Brutal Red Dragon: Draconic visage drop rate changed from 10000 to 9775. Clue scroll (elite) drop rate changed from 500 to 425. Brutal Black Dragon: Draconic visage drop rate changed from 10000 to 9725. Clue scroll (hard) drop rate changed from 52 to 64. Mithril Dragon: Clue scroll (elite) drop rate changed from 350 to 325. Draconic visage drop rate changed from 10000 to 9650. Dragon full helm drop rate changed from 32768 to 12500. Lava Dragon: Draconic visage drop rate changed from 10000 to 9500. Adamant Dragon: Draconic visage drop rate changed from 9000 to 8500. Dragon limbs drop rate changed from 1000 to 900. Dragon metal slice drop rate changed from 5000 to 4000. Rune dragon: Draconic visage drop rate changed from 8000 to 7500. Dragon limbs drop rate changed from 800 to 700. Dragon metal lump drop rate changed from 5000 to 3500. King Black Dragon: Clue scroll (elite) drop rate changed from 450 to 415. Dragon pickaxe drop rate changed from 1500 to 1350. Draconic visage drop rate changed from 5000 to 4750. Vorkath: Draconic visage drop rate changed from 5000 to 4500. Skeletal visage drop rate changed from 5000 to 4500. Dragonbone necklace drop rate changed from 1000 to 900. Thermonuclear Smoke Devil: Smoke battlestaff drop rate changed from 512 to 475. Occult necklace drop rate changed from 350 to 300. Crystal key drop rate changed from 128 to 84. Clue scroll (elite) drop rate changed from 500 to 350. Dragon chainbody drop rate changed from 2000 to 1500. Smoke Devil: Occult necklace drop rate changed from 512 to 480. Clue scroll (elite) drop rate changed from 1200 to 512. Dragon chainbody drop rate changed from 32768 to 7500. Dust Devil: Dust battlestaff drop rate changed from 4000 to 2500. Dragon chainbody drop rate changed from 32768 to 7500. Lizardman Shaman: Dragon warhammer drop rate changed from 5000 to 4000. Xeric's talisman (inert) drop rate changed from 250 to 225. Clue scroll (elite) drop rate changed from 1200 to 750. Cerberus: Primordial crystal drop rate changed from 512 to 450. Eternal crystal drop rate changed from 512 to 450. Pegasian crystal drop rate changed from 512 to 450. Smouldering stone drop rate changed from 512 to 450. Hellhound: Smouldering stone drop rate changed from 10000 to 8000. Chaos Elemental: Infinity boots drop rate changed from 300 to 250. Cave Kraken: Kraken tentacle drop rate changed from 1200 to 1024. Clue scroll (elite) drop rate changed from 1200 to 512. Kraken: Dragonstone ring drop rate changed from 128 to 96. Kraken tentacle drop rate changed from 300 to 256. Clue scroll (elite) drop rate changed from 500 to 432. Dark Beast: Dark bow drop rate changed from 512 to 432. Death talisman drop rate changed from 128 to 96. Clue scroll (elite) drop rate changed from 1200 to 786. Nechryael: Rune boots drop rate changed from 128 to 98. Dragon boots drop rate changed from 416 to 384.
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