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Indova

Indova

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Indova last won the day on January 15

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About Indova

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  1. Hello everyone, Small amount of changes for tonight's patch. This patch is mainly just to fix the drops for Revenants Revenant drops should be back to normal Crystal saw now adds +3 invisible construction levels for POH requirements The undead cow in the Ava's Accumulator quest cutscene should no longer have a glitchy death animation. The Max cape can now be used at the Warrior's guild instead of the Attack skillcape. Fixed a bug with Antivenom not curing poison correctly. The grace timer used for the XP rate changing has been reduced to 5 hours.
  2. @Deluxe and @Erza are responsible for a lot of the last few patches as well!
  3. Hello everyone, Couple of bug fixes and QoL for tonight's patch, we have added the ability to change XP rates more than once (with certain limitations) - however this feature will only be available to staff so they can test it and then we'll make it public if it's working as intended! There is a client update, so be sure to restart your client for it to auto-update or to download the client from the homepage! The Christmas event content has been removed. Hope everyone had a great holiday season! XP Rate changes: XP Cooldown timer has been reduced down to 24 hours instead of 48 hours A grace period has been added for new accounts with a playtime less than 6 hours allowing them to freely change their XP rate, this allows for new players to get a feel of the server and pick a rate they really want before being locked in Players can now change their XP rates 3 times before being locked in permanently. These changes will have a GP cost and will increase with each change made. 1st change = 25M, 2nd change = 50M & 3rd change = 100M These will be staff tested before being made public You can now "Configure" the teleport portal at home to have the left-click option you would like In-game events such as XP multipliers or Raid multipliers are now sent to the #events channel on ::discord. These messages will tag a user group depending on the event (i.e if it's a xp multiplier event it will tag @Skill Event). You can request one of these roles by using the following commands in the #commands channel: ?tob, ?dxp, ?wildy, ?pc, ?skill, ?cox Magic wardrobe in the costume now works Fixed costumes not being retrievable from costume room objects if they were on a "second" page (such as Toy box (2)) Fixed the Toy box (2) not visually showing all the items that can be stored in it. If you previously stored those items that didn't show, don't worry, the items will be there Trident of the seas (full) dropped from Kraken will now actually come with full charges Fixed a bug where Trident of the seas (full) that did not get charged from Kraken drop would have unlimited charges Dissecting sacred eel will now give the following amount in each cooking level: Cooking 72-79: 3 Cooking 80-87: 5 Cooking 88-95: 7 Cooking > 95: 9 Dissecting sacred eel will no longer give a random amount depending on your cooking level and will now be static depending on your cooking level Coins dropped by Revenants can now be picked up by Ring of Wealth Attempt to fix the visual map bug that occurred when going through the teeth-grip in Al-kharid Agility Rooftop Course Fixed the bug where re-logging on the second level of MLM would lead to the ladder not having its proper "climb-down" option Added a hint for donator+ slayer master teleports that you can take near-by teleports instead to try and avoid confusion on whether or not these masters will only assign tasks to donator You can now unlock Double Trouble as a slayer perk Fixed a bug that would make you fletch the maximum amount of bolts per action even when choosing to make 1 x 10 bolt sets, etc Gold and pink elegant shirts should no longer clip through the player's torso. Fixed a bug with antique lamps being used while having PvP mode enabled. Forum additions Awards have been added allowing players to be given special badges showing off a certain accomplishment Each post made on the forums (excluding off topic/spam sections) will reward the player with a Loyalty point, these will then be made available for the player to redeem for items in the Loyalty store These aren't finished yet as we've added them recently with the help of @Erza, so feel free to shoot any suggestions our way with what you'd like to see as an award or reward from the Loyalty points store
  4. Hello everyone, Couple of things for tonight's patch, including what a lot of UIM (so, 2) have been waiting for, costume room. The Costume room in POH now work properly! Some items, mainly rare items, are disabled just in case of any bug being found. They will be enabled once we know the room is good to go As we did not do this for the holidays because of personal issues, we are doing it now: there is a 20% bonus bond points and 20% bonus donator amount for bonds! This will last until January 20 Fixed an oversight where mind shield couldn't be stored in the trollheim stash unit Hardwood grove changes: Entry fee has been decreased to 5K instead of 7.5K Banking/Noting Teak logs will now cost 300gp each instead of 500gp Banking/Noting Mahogany logs will now cost 525gp each instead of 750gp Added ground item spawns for 2 bronze axe and 2 iron axe inside the area You can now use a chisel on regular bones & big bones to fletch bone bolts Logging out inside of the Wilderness resource area will now move you outside once you log back in Enchanting a Dragonstone necklace will now give an uncharged Amulet of Glory to allow for players to not need to uncharge each amulet needed to get an Amulet of eternal glory The Wine stall and Seed stall has been added Removed the Nightmare Zone minigame from showing in the Discord plugin when the player was actually fighting KBD An additional 92 music tracks have been made unlockable Made an attempt to remove the first attack not being able to be a special attack in lower level Wilderness, may need further testing so post any bugs about this in the Report a bug section Skull sceptre can now be made using the four sceptre pieces obtainable from Stronghold of Security Infernal axe/pickaxe/harpoon attack requirements have been corrected to 60 Additional achievements are auto completed for Ironmen which they cannot complete, these include spawning a PvP preset, using Wilderness keys and obtaining certain items from the Wilderness key chest The rate for Dragon claws from the Rare Wilderness key has been increased from 0.01% to 0.05% Blood money store changes: Added: Saradomin's Tear: 50k BM Fighter Hat: 75k BM Amulet of the Damned (Full): 50k BM Occult Necklace: 75k BM Reduced: Dharok's set from 200k BM to 100k BM Ahrim's set from 450k BM to 150k BM Warrior ring from 30k BM to 10k BM Archer/Seers/Berserker Ring from 100k BM to 75k BM Heavy Ballista from 250k BM to 150k BM The "Enable PVP Mode" achievement is now auto-completed for Ironmen accounts Craw's bow, Thammaron's sceptre and Viggora's chainmace will now correctly return any unused ether when uncharging the weapon (not including the initial 1000 used to charge the weapon) Fixed a bug with Toxic blowpipe where you would lose scales/darts on the first BP in your inventory rather than the one you chose to uncharge The Stronghold slayer cave (Nieve's cave) exit now works UIM's are now put on the Regular Ironman mode instead of Normal gamemode when choosing to de-iron
  5. Hello everyone, Lots of QoL/Bug fixes for tonight's patch. This is the first patch that has been fully worked on by @Deluxe as I was away during the holidays! Clue scroll rate changes: Medium: Ranger boots are now 1/1000 chance per roll instead of 1/3500 Hard: Ranger boots and Robin hood hat are now 1/925 chance per roll instead of 1/2500 Elite: Ranger boots are now 1/875 chance per roll instead of 1/2000 Fixed a bug where skilling points weren't being rewarded when crafting Amethyst items Rune essence pouches will no longer degrade while the player has equipped a Runecrafting or Max cape Rune essence pouches uses before degrading have been increased: Medium pouch will now have 500 essence uses instead of 270 Large pouch will now have 400 essence uses instead of 261 Giant pouch will now have 300 essence uses instead of 120 Ultimate Ironmen are now able to de-iron at their Ironman tutor Added a ;;yt [user] command which'll open up a player's YouTube channel (Currently there's only Syndicate, ZachTX and the official Indova YT channels added in this command) A 'Setup' option has been added to Royal seed pods. This will allow for Donators to set the one-click destination to the Donator's Zone instead of home Shop changes: Empty plant pots have been replaced for Filled plant pots in shops. Jugs have been replaced by Empty jug packs in the Ironmen stores. Fixed the player's head clipping through the Samurai kasa. The Samurai set now has the correct bonuses and defence level requirement to wear The Quest tab and Indova panel buttons in the Achievement tab while in viewing as List will now go to the correct tab Added a perk to the Smithing/Max cape where you gain an increased amount of xp while Smelting gold The above effect is how it is on OSRS, however we also have Goldsmith gloves giving an additional 1.15x boost on all smelted bars. The Smithing/Max cape will also have the same boost of 1.15x when smelting other bars The Quest point cape can now teleport you to the Legend's guild gates The Ardougne Cloak 4 will no longer bring up a dialogue when attempting to teleport, it now instead acts as a one click teleport according to the right click teleport option picked The Ardougne monastery and Ardougne farming patch teleports have also been added to Ardougne cloak 1-3, with Ardougne cloaks 2 and 3 having a daily limit of 3/5 Ardougne farming patch teleports Ironmen will no longer be given less coins than regular accounts when pickpocketing coins The animation ids for the Birthday balloons have been corrected You can now 'tip' your Fedora The Snow globe and Reindeer hat features have been added You can now use the Spellbook swap feature via the Max cape You can now teleport inside your own POH and to other POH portals via the Max cape You can now use the Grapple feature in the Max cape to receive a mithril grapple Added an Edgeville POH teleport option to the Construction skillcape. Max cape now weighs the correct amount (-4KG) Skilling points are now increased for Donators instead of receiving the usual 100 skilling points: Indovian: 110 skilling points Super: 120 skilling points Extreme: 135 skilling points Legendary: 150 skilling points Master: 175 skilling points Uber: 200 skilling points Supreme: 250 skilling points The Agility skillcapes now weigh the correct amount when worn (-4KG) A Callisto Wilderness slayer assignment will now be given by Krystilia. Sandworms have been added to the General store Bag full of gems have been re-added to the Skilling point store for 425 skilling points Ice gloves have been added as a drop to Icefiends, Ice warriors and Ice giants (check rates at ;;drops) Blamish snail slime has been added as a drop to Cave crawlers, Rockslugs, Cave bugs and Cave slimes (check rates at ;;drops) Blamish snail slime can now be used on a Harralander pot(unf) to create Blamish Oil Blamish oil can now be used on a Fishing rod to create an Oily fishing rod Infernal eel fishing spots have been added to the inner tzhaar city area (you will need an Oily fishing rod and Ice gloves to fish from these spots) Infernal eels can now be cracked open using a hammer and will reward either 10-20 Tokkul, 1-5 Lava scale shards or an Onyx bolt tip The Runelite XP tracker plugin will now be paused on logout as default Fremennik Sea boot teleports to the Soul and Blood altar have been increased to 15 teleports instead of 10 per 24 hours You can now purchase a Music cape for 1,999,999 coins from the Skillcape seller if you've got 75 music tracks unlocked The music cape can be trimmed if you've unlocked 125 music tracks General store changes: Added Prayer potion(4) and Antipoison(4) Replaced Trout with Monkfish Replaced Attack potion(4), Strength potion(4) and Defence potion(4) with Combat potion(4) Removed Pestle and Mortar (as it's already in the Herblore store) Added ;;shops command. Ironmen will be teleported to their respective ironmen npc's instead of the normal shops area The Runelite XP Tracker plugin will no longer have an "Online tracker" right click option Name-change bonds will no longer be shown in the Items kept on Death interface or be dropped on death Attempting to use the metamorph option on a Golden chinchompa will now bring up a confirmation dialogue
  6. Hello everyone, Couple of additions for tonight's patch: There is a client update required for some visual changes so be sure that your client is up to date New seasonal quest "Pheasant Trouble" has been released! You can begin the quest by speaking with Doris in Edgeville (inside the house near Watson) Similar to Halloween, there's some seasonal diversions. You can get a collection bag by searching the presents north of Edgeville. You can collect treats while having the bag in your inventory and doing activities such as completing slayer tasks, skilling tasks, skilling actions, killing players and killing npcs. After collecting 15, you can use the bag on the table with presents and receive a key, which you can then use to open a present that is locked. The rate for the items or the amount of treats needed to exchange for a key may change depending on feedback so keep an eye out on that Item packs will now remove the first pack in your inventory instead of the one on the slot you used Added Motherload Mine, Donator areas and the Raids lobby areas to show up in the Runelite discord plugin Added Anglerfish fishing spots in Piscarilius and the Donator skilling area Added Karambwans fishing spots in Karamja and the Donator skilling area Teleports for the two above fishing spots have been added to the Teleport panel, "Piscarilius" and "Karamja" Dark crabs and Anglerfish should now appear correctly when using the Runelite fishing plugin Added bank chests near the Mining rocks and Fishing spots of Donator skilling area as more incentive/benefit Additional mining rocks have been added to the Donator skilling area (3x iron, 1x adamant & 1x runite rocks) New accounts will now begin with split pm setting turned on Added a ;;dz and ;;ds command for Donators+ (more convenient than having to type out ;;dzone and ;;dskills) The ;;xplock command will now clearly state that HP will be excluded from the xp lock Cleaned up some of the Slayer assignment "location tips" to reduce the chatbox flooding to make it look a bit more cleaner A few changes mainly aimed for the newer players: New accounts choosing an ironman mode will be briefly teleported to their Ironman npc to inform them that they are able to use their stores for some items and supplies. Caskets will now give 50-150K instead of 5-50K An additional dialogue has been added to inform the player that a lower XP rate will grant better benefits when they are adjusting their XP rate. An additional "Did you know?" message has been added when receiving a Slayer assignment from Turael. Donators will now receive a multiplier bonus at Pest control: Super Indovians will receive a multiplier of x1.5 Legendary Indovians will receive a multiplier of x2 Uber Indovians will receive a multiplier of x2.5 The amount of gems given from a Bag full of gems have been adjusted: Non-Indovians: 50 gems (was previously 40) Indovian: 75 gems (was previously 60) Super Indovian: 100 gems Extreme Indovian: 125 gems Legendary Indovian: 150 gems Master Indovian: 200 gems Uber Indovian: 250 gems The following gem rates have been adjusted when using a Bag full of gems: Uncut sapphire: 49.6% decreased to 40% Uncut emerald: 34.8% decreased to 30% Uncut ruby: 12% increased to 13.5% Uncut diamond: 3.1% increased to 7% Uncut dragonstone: 0.45% increased to 1% Uncut onyx: 0.000001% increased to 0.00001% Receiving an Uncut onyx from a Bag full of gems will now send a broadcast to the server The rate of receiving a Golden nugget in the Motherlode mine has been increased: 2.74% increased to 3.5% of receiving a golden nugget. Super Indovians and Master Indovians will receive a rate of 5% and 7.5% respectively.
  7. Hello everyone, Today's patch was supposed to include the Christmas quest, however, since OSRS won't have their event until the 17th, we won't be able to use the santa npc until they update their cache. I couldn't find a decent replacement for Santa claus (as I did with the grim reaper on the Halloween Quest), so we may just have to end up waiting it out sadly. Anyway, apart from the quest, here are a few patches: Note: there is a new client update available, so be sure to re-launch your client or download it from our homepage Level ups now have the chatbox interface notification (i.e https://i.imgur.com/5DThA1h.png) The client now has a new login background. Huge shoutout to the person who made the plain background (sorry, could not find the dm on discord) and to @Ubba for adding the holiday decorations to it The client now has a new favicon Certain items you retrieve by exchanging Unsired will be broadcasted Unsired will now appear as a drop broadcast Dr Ford will now give a more accurate measurement of time on his cool down (before, it used to say 0 minutes when you had less than 60 seconds left on the cool down) You can now use PvP-mode in the Duel Arena The in-game hall of fame now has an "Overall" page where you can view the mash up of all game modes Abyssal sire's spawns will now disappear once Sire has been killed Abyssal sire's death animation fixed Abyssal sire's spawns during its second phase now turn into Scion's instead of dying Abyssal sire and its spawns can now hit through prayer (prayer reduces 80% of their damage) Fixed a bug that increased the Abyssal Bludgeon special attack damage multiplier by 50% per missing prayer point instead of 5% Fixed a bug where Toxic blowpipe scale charges were being preserved by Ava's accumulator (and its variants') effects Checking your herb sack will no longer show herbs that you do not have (so won't show herbs that have an amount of 0) You can now dismantle uncharged trident of the swamp into a magic fang and trident of the seas You can now uncharge tridents to receive your runes back Fixed an oversight where you could keep using Dragonfire ward's breathe attack without a cooldown Fixed a bug where using the "last-teleport" on sand crabs wouldn't charge you the 100k fee Using Staff of Sanguinesti with the long-range attack style will now grant defence XP Fixed a bug where you could equip an empty blowpipe You can now drink fishing, hunter and agility potions The entrance doors on the west side of Yanille are now functional The 'peek' option on the Daganonoth Kings' ladder has been added Fixed the Energy barrier at Port Phasmatys Third-age bow can now use Amethyst and Dragon arrows Dark bow can now use Amethyst arrows The 60 magic level requirement for Mage's book has been added Superheat spell can now be used on Lovakite ore Arclight now works against the Abyssal sire Runecrafting skilling task changes: Cosmic: Amount changed from 250-1000 to 500-1500 Law: Amount changed from 250-1000 to 500-1500 Nature: Amount changed from 250-1000 to 500-1500 Chaos: Amount changed from 250-1000 to 750-2000 Death: Amount changed from 250-1000 to 750-2000 Astral: Amount changed from 250-1000 to 750-2000 Wrath: Amount changed from 250-1000 to 1000-2500 Blood: Amount changed from 250-1000 to 1000-2500 Soul: Amount changed from 250-1000 to 1000-2500 Kalphite queen now has two drop rolls You can now forge a Dragon kiteshield or Dragon platebody at the Dragonforge anvils (located in the Ancient cavern) Abyssal sire kills should now count towards Abyssal demon slayer assignments Twisted bow should now be more viable on TzKal-Zuk The Infernal hatchet now loses charges correctly instead of being permanently charged The Infernal harpoon can now be made by using a Dragon harpoon on a Smouldering stone Added the mining & smithing xp reward for creating an Infernal pickaxe You can now check charges for the Infernal tools through the equipment tab You can now use the 'Teleport' option on Slayer rings to teleport to your assignment (the coin cost will still apply) The slayer rings can now teleport up to level 30 Wilderness instead of level 20 The staircase in the Lighthouse will no longer place you inside an object which caused you to get stuck while trying to do a clue step Updated some of the NPC examine texts The 'Master' option on the Slayer rings should now also work up to level-30 Wilderness The achievement diary armours will no longer allow you to teleport from level-30 Wilderness Added a Sherlock teleport to the Kandarin headgear Added the Burgh de Rott teleport to Morytania legs The gate and low-fence in Burgh de Rott can now be used Desert amulets 2-4 can now teleport you to Nardah Desert amulet 4 can now teleport you to KQ Cave Karamja gloves 3/4 can now teleport you to Gem Mine Karamja gloves 4 can now teleport you directly to Duradel The stepping stones in Shilo village can now be used
  8. Hello everyone, Tonight's patch is a lot of bug fixes and QoL patches, but also a new boss! Warning: You will need to download the latest client (or relaunch your client to auto download it), otherwise your teleport panel will look weird/may crash your client Abyssal Sire has been released and can be found in the Boss teleport category. It wasn't thoroughly tested so if there's a bug, please do report it. Abyssal Sire can be assigned as a Boss Slayer Assignment and has been added to the PvM Hall of Fame. You will need an Abyssal demon or Abyssal site slayer task to attack it Doubled the amount of teleports we can have in each category, so added the Al-kharid Mining teleport back Rift guardian pet will now have a 100% chance of turning into the type of rune you are currently crafting Dwarf multicannon will no longer be dropped if you leave its visible area, however it will stop firing cannonballs Fixed a bug where you could wield a 2h sword and a shield at the same time Fixed a bug where HCI who died in a certain scenario would not lose their HCI status Smooth dance and Crazy dance emotes are now broadcasted to the server when a player unlocks them Elite clue scrolls are now a max of 7 steps instead of 8 The price of buying Super potions from the Donator store have been increased to 2.5K each Wrath runes are now usable with the Rune pouch Dragon pickaxe (or) special attack (+3 mining boost) now works The crafting cape's right-click teleport option while in inventory now works The skilling point cost for Seed box has been increased to 1.5K "You combined the liquid in to x doses" messages are now filtered Raw monkfish will no longer burn at level 90 cooking Presets on bank booths are now usable in the Donator zone and Donator skilling areas Ancient item set now includes the bracer piece Added effects for Jug of Wine and Dwarven Stout Lowe (in Varrock) now opens the Ranged weaponry shop instead of the Team cape shop Item bonuses have been corrected for the Healer hat, Fighter hat, Ranger hat, Fighter torso and the Penance skirt A ;;support command has been added which opens up the forum's support section The missing multiway combat areas in the Catacombs of Kourend have been added Allotments now have a decreased chance of being diseased Thieving skilling task changes: Man/Woman: Added cut off level of 25 (you will no longer receive this task after this thieving level) Ham: Added cut off level of 35 Al-Kharid Warrior: Added cut off level of 45 Rogue: Added cut off level of 50. Increased amount from 50-100 to 75-150 Master Farmer: Increased task amount from 50-100 to 150-300 Guard: Added cut off level of 70. Increased task amount from 50-100 to 150-300 Desert Bandit: Increased task amount from 50-100 to 200-400 Knight: Increased task amount from 50-100 to 300-500 Paladin: Increased task amount from 50-200 to 300-500 Hero: Increased task amount from 50-200 to 300-500 A ;;ratebenefits command has been added, which takes the player to the XP rate benefits thread New accounts are now given a prompt to check the XP rate benefits thread before confirming their xp rate Cooking skilling task changes: Shrimps/Sardine/Anchovy: Amount given decreased from 50-150 to 25-50 Herring: Amount given decreased from 50-150 to 35-75 Swordfish: Minimum amount given increased from 100 to 125 Monkfish: Minimum amount given increased from 100 to 150 Shark: Minimum amount given increased from 100 to 175 Sea Turtle: Minimum amount given increased from 100 to 200 Anglerfish: Minimum amount given increased from 100 to 200
  9. Hello everyone, Been a while since I've been able to patch the server. This was due to lack of time since Thanksgiving due to unlucky circumstances that lead to me being away longer than planned. However, I am back and we'll be rolling out updates once again! The latest content poll should now be closed and we will be looking at removing votes from multi-account voters and then starting on the most-voted options. Voting now gives a vote book instead of XP multiplier. The vote book is a replacement and can be claimed to activate the XP multiplier effect. The vote book is tradeable and the XP multiplier can be stacked. The duration starts at 10 minutes (non-donator) up to 25 minutes (legendary donator) Claiming votes now has a x/15 chance of starting a server event. The x represents the amount of sites you've voted on (capped at the max amount of toplists) The chance of the skill xp multiplier events landing on a combat skill is now 1/25, so 24/25 of the time it'll roll on a non-combat skill The Trident of the swamps will now take 1 zulrah scale per charge instead of 10 Fixed the Percy's shop not allowing you to purchase items with golden nuggets Fixed an oversight that lead to pay-dirt mining being way too fast. The issue was that with normal mining, you should have a chance of taking an ore every 3 ticks, however there was no 3 tick wait for pay-dirt. This has now been fixed to match that of normal mining Duo Iron Man can no longer open the donator skilling store The hopper in Motherlode Mine will no longer accept pay-dirt once it's full Relogging will no longer reset your pay-dirt sack in Motherlode Mine You can no longer deposit pay-dirt in your bank You can now disassemble Slayer helmets even while not on a Slayer task UIM and HCI can now purchase death runes from the Battle Runes store in the Wilderness Staff of Sanguinesti now has the same attack range as tridents You can no longer claim pets from Probita when they are stored in your POH Ultimate Iron Man can no longer ask their butler to fetch or deposit items to their bank Dragonhunter crossbow passive added for king black dragon & wyverns Fixed the bug where disassembling non-imbued slayer helmets would give double the color ingredient Disassembling imbued slayer helmets will now give you an imbued black mask You can now imbue black masks with an enchantment scroll The bank chest in Lands End now works The magic bonuses given from Seers ring and Seers ring (i) have been increased to +6 and +12 Animations for Iron axe, Cursed goblin bow and Seercull have been added Removed a special character from "Fiendish cooks probably won't dig the dirty dishes" clue scroll text Heavy casket's animations has been added Dwarf multicannon can no longer be placed inside the Duel arena Dragon claws special attack damage has been buffed Blessed Saradomin Sword should now use 65% special attack. Added additional slash/crush defence bonus to the Glowing crystal in CoX Vasa's magic defence has been increased Ranger gloves stats have been corrected The secondary herb drops (crushed nests & jangerberries) from Pirates have been moved to Experiments Twisted bow should now be viable on the Abyssal portal and Vasa in CoX Reduced Crazy archaeologist's magic defence Added the +1 prayer bonus to Guthix, Saradomin and Zamorak blessed d'hide set pieces
  10. Hello everyone, For those unaware, this is a quick update on what's going on with Indova So this is the thread that will be used to vote what we're going to add and in what order. I will go into detail for each choice down below. If you have any suggestion on content you'd like to see, please add it below and we will poll it next time (or if it seems to be wanted, we'll ask around discord and see the opinions on its priority) Clan chat rework Some of you may know the Clan chat system from Runique and if you don't, the main idea is to have clan levels and rankings which you can climb by doing clan tasks and activities (will need X amount of clan members to do these activities), some more ranks to diversify the roles of clan members and an attempt to make a calendar where clans can schedule clan events Construction Expansion This will include the costume room, a custom feature where you can re-direct portals to boss instances (some not available elsewhere, such as GWD) that others can use to go into the same instance as you are in and some bug fixes (such as the pet house) PvP Features This one is a bit more broad. We will try to add features to incentivize PvP, such as PvP armor rewards (with either charges before it degrades or not being usable in PvM), a bounty hunter system and maybe PvP bots Wintertodt Self-explanatory Custom Content We will try to add some unique content that will reward players who grind out Indova. This includes things like 200m capes and we were also thinking about adding certain pet perks. The perks may have a requirement of <= X xp rate and/or achievement perk requirements. Each pet could have a unique perk or we can make the category of the pet (skilling, boss, clue scroll) have specific effects. For example each boss pet could have a built-in "KC" when you kill its respective boss while having the pet out. After X amount of KC, you will receive a small boost for a rare or something of the sort and the KC resets. We could also do something where each pet has a specific perk relevant to what it is. Such as having Olmlet pet boost your total points at the end of the raid by +2% or +5% if you transform it into a variant of a boss you've killed that raid I did not include the Voting Rework as it is something we will try to get done by the end of this month so we can try it out on a new month (since toplists usually have vote resets then)
  11. Hello everyone, Couple of long awaited additions this patch including Motherlode Mining and a 'degrade' feature on some items that were missing it. Note: Though it may not seem like much, these patches required a BUNCH of code changes and rewriting old legacy code (specially the degradable items) - so if you do spot any new bugs, please be sure to file a ;;bugreport! Motherlode Mining is now accessible via the Mining Guild or the Skilling -> Mining -> Motherlode Mining teleport Prospecter set has been removed from the skilling point store and added to Prospector Percy's store along with the coal bag, gem bag & bag full of gems Master Indovians can now summon up to two pets at once Previous items from the "Limited Time" ;;store category have been removed Barbarian Assault icons have been added to the "Limited Time" ;;store category "Bond Bundles" added to the "Bonds" ;;store category. They provide a cheaper alternative if you are looking to buy 2+ bonds at once Soul bearer has been added to the PvM store. It will automatically bank any ensouled heads you receive as a drop (it will not bank the heads if you are a UIM) You can now recolor imbued slayer helmets Colored imbued slayer helmets have been added to Perdu's Lost Property shop Disassembling a slayer helmet will now give you the color ingredient back (i.e for black slayer helm, it will refund the kbd head). Note: disassembling an imbued slayer helm will not refund the enchantment scroll The following items will now use charges instead of being unlimited: Abyssal tentacle: 10,000 hits before the whip is consumed. You will receive the kraken tentacle when this happens, but the abyssal whip is lost. Any abyssal tentacle after this patch will have full charges Serpentine helm: 11,000 hits before the helm becomes uncharged. You can add zulrah scales at any time to charge it again. Any serpentine helms after this patch will start with 1 charge - so after the first hit in combat it will degrade Trident of the Seas (Swamp, etc): 2500 hits before the trident becomes uncharged. Any tridents after this patch will start with 1 charge - so after the first hit in combat it will degrade Master clue scroll rewards from completing Easy-Elite clues will no longer stack if you already have a Master clue in your bank, inventory, etc Media
  12. Hello everyone, Couple of QoL as well as Theatre of Blood drop rate changes for this patch: Theatre of Blood rare reward rates have been heavily modified: Lil' Zik chance buffed from 1/1000 to 1/650 The rare reward table is no longer 1/100 for each player - it is now 1/12 per party to hit the table The items in the rare reward table now work on a weighted system similar to the Chambers of Xeric. The weight for each rare: Avernic defender hilt: 8 Justiciar faceguard: 7 Ghrazi rapier: 6 Sanguinesti staff: 5 Justiciar chestguard: 4 Justiciar legguards: 4 Scythe of vitur: 3 The amount of gp you get per deathless room in the Theatre of Blood will now give more gp when you have less players in your party. The following party sizes give a random amount per room: 5: 250k-500k 4: 300k-650k 3: 350k-750k 2: 400k-850k 1: 500k-1000k Bracelet of ethereum should now auto pickup ether again Antique lamps' "base xp" (multiplied by xp rate) has been buffed for donators from 3k to 3000 + (250 per donator tier) [i.e super indovian has a base of 3.5k, so if you're x50 it'll grant 175k instead of 150k] Fixed an oversight that made Twisted bow more rare than it was supposed to be Before fix: Received 81,905 uniques / 100,000 chests (81.905%) with 575,000 total points each roll. Amount of twisted bows: 934 After fix: Received 81,981 uniques / 100,000 chests (81.981%) with 575,000 total points each roll. Amount of twisted bows: 1911 Easy-Elite Clues can now give a master clue as a reward: Easy: 1/50 chance Medium: 1/30 chance Hard: 1/15 chance Elite: 1/5 chance Ranger boot's drop rate from Medium clues have been buffed from 1/5k per item to 1/3.5k per item Ranger boot's drop rate from Hard clues have been buffed from 1/3k per item to 1/2.5k per item Ranger boot's drop rate from Elite clues have been buffed from 1/2.5k per item to 1/2.0k per item God robes have been moved from common to uncommon category for Easy clue rewards Fixed a typo for ToB 20-minute run achievement (was 15 minutes instead) Elf camp teleport reward for treasure trails increased from quantity of 1 to 5-15 The amount of steps for Medium clues has been capped at 5 instead of 6 The "Seasonal" teleport category has been removed The base rate for unlocking Giant squirrel has been buffed for the following: Gnome: 35,609 -> 32,609 Barbarian: 44,376 -> 39,376 Ape atoll: 37,720 -> 23,720 Wilderness: 34,666 -> 18,666 Al-kharid: 26,648 -> 22,648 Ardougne: 34,440 -> 29,440 Canifis: 36,842 -> 30,842 Draynor: 33,005 -> 30,005 Falador: 26,806 -> 21,806 Rellekka: 31,063 -> 26,063 Seers: 35,205 -> 25,205 Varrock: 24,410 -> 19,410
  13. Hello everyone, Couple of long-awaited QoL & bug fixes for tonight's patch The bond promotion is now over The Grand Exchange will now show the total amount of Buy & Sell offers when trying to buy or sell an item (i.e if you're trying to buy an item, it'll show the amount of that item that is currently being sold) Tick eating should now work (will need some testing/feedback on it to see if it's working as it should), however, it will only work in PvM The MVP for the PvM Hall of Fame should now be more accurate You can now use metamorphic dust on Olmlet to transform it into its different pet variants The following have been added to the vote store: Crystal key Antique lamp The following items have been added to achievement store: Gilded scimitar Tome of fire The following items are now tradeable: Sack of presents Penguin morph Bedsheets (normal & green) Vyrewatch set ::kots command has been added and will lead to the latest KOTS contest thread God pages have been removed from Hard clues God pages from Easy-Medium clues have been moved from the common to uncommon category Runite bar rewards from hard clues are now noted The 'networth' of clue scroll rewards will now take noted items into account (it would only count noted items as being worth 1 gp each) Fixed a bug where moving items into empty slots with 'insert' mode in your bank would sometimes make the item(s) disappear Fixed a bug where other players could 'pick-up' other players' Olmlet pets (which would result in them picking up their own pets if they had any) Fixed an issue where Slayer helmet's effect wouldn't work on certain tasks. These tasks were ones were the npc being attacked count for more than one type of slayer task, for example kree'arra counting for both kree'arra boss tasks as well as aviansie tasks Fixed a bug with the "Killstreak" achievements being completed on your first pvp kill The 'Chop down tree' woodcutting tasks have been removed The amount of hp that the Nylocas' room pillars have, have increased when your in a party with a size of: 1: +50% -> +75% 2: +37.5% -> +50% 3: +25% -> +35% The exhumes for Xarpus will now take longer to spawn for party sizes of 1 & 2 Verzik Vitur's bouncing lightning attack will no longer have a 'secondary' damage (explosion) when there's only 1 player in the room Verzik Vitur's bouncing lightning attack now has a max hit of 10 instead of 15 on the normal bounce attacks Small change to region changing to try and fix the Al-kharid Agility Rooftop visual bug The 'rare' & ether drops from revenants now follow the way OSRS handles them: https://pbs.twimg.com/media/DpbCbE_WkAYCD6L.jpg:large - the other ("Mediocre") drops are handled via our normal drop table system. Ether amount is also multiplied by 3 from the amount on OSRS Adamant plateskirt added as a drop for Moss giants
  14. Hello everyone, This patch mainly consists of a huge change to clue scroll rewards. Our goal was to make clues worth the time and even if you don't always get a rare item, you'll at least get some supplies that are useful instead of firelighters and runes. Clue scroll rewards have been rewritten. Each table now has a 'chance' of being hit for every item you receive in the casket. If it hits the table, each item will have an equal chance of being given from that table. Below the patch notes I will post the general information of each table - their chance of being hit and the items they give Duo Iron Man no longer have the Slayer level requirement to wear certain items Antique lamps will now grant XP equal to 3k * XP rate, with a minimum XP of 50k being granted per lamp (this means that even if your XP rate is x1, which would come out to 3k * 1 for your XP, it will grant 50k instead) The PvM Hall of Fame now has an "MVP" for whoever holds the most PvM records The Runecrafting skill cape perk should now work Broadcasts for 99s are now limited to players with an XP rate of 75 and below. This does not apply to the broadcast you receive when you max out or when you achieve 200m xp in a skill Venom & poison will now trigger the Heart crytal's effect The max amount that the Skeletal Mystics' Stats can be scaled to has been brought down from 500% to 200% The max amount that the Muttadiles' Stats can be scaled to has been brought down from 400% to 200% Removed the 'imbue ring' dialogue option from the emblem trader Fixed a bug that caused you to be able to mine even while your inventory was full Note: for each 'rate' shown below (i.e uncommon could be 1/10), this rate is the chance for a single item in the casket reward to hit that table. That means that if a rate for a table is 1/9 and you get 3 rewards in the casket, you have a total of 1/3 chance of getting an item from said table Easy Casket Rewards Medium Casket Rewards Hard Casket Rewards Elite Casket Rewards Master Casket Rewards Simulation of 500 caskets from each clue type: https://pastebin.com/ZvJCPqHh
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