Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Indova

Deluxe

Administrator
  • Content count

    1,445
  • Joined

  • Last visited

  • Days Won

    72

Deluxe last won the day on November 3

Deluxe had the most liked content!

Community Reputation

420 Perfect

About Deluxe

  • Rank
    SantanDaz
  • Birthday May 1

Personal Information

  • IGN
    Deluxe/Vyzen
  • GM
    Normal
  • Gender
    Male
  • Location
    England, UK

Contact Methods

  • Discord
    Deluxe#1337

Recent Profile Visitors

2,067 profile views
  1. This was added to our list of things to have ready for/near release of the rebrand. If anyone wants to add on to the list of possible daily tasks plz do so
  2. Being tested currently, should be in next patch if it goes fine.
  3. 30% -> 1.5x skill event 20% -> 2x skill event 10% -> +35% CoX points 10% -> 2x ToB rare rate 10% -> 2x PC event 10% -> 2x BM event 5% -> 2x Key rate event 5% -> 1.5x BM event Those are the current event rates. What would you specifically suggest to adjust
  4. Timer starts on first use, and it's a timer for you only so your cooldown resets after 24 hours whenever your first use was Made it 12 hours for next patch.
  5. The patches currently aren’t functional but its one of the things we’ve planned to add for/near the rebrand release.
  6. Its been added with some changes that I made for drop notifications, shows values for both high alch and sigmund
  7. Most of these were suggested for awhile, wouldn't call them pointless. But yeah they'll be on the rebranded server too
  8. Hey all, Today's update brings you the following changes: You can now use ferocious gloves on the machinery in the Lithkren vault to turn it back in to hydra leather. Added Tan Leather lunar spell. Added additional items to be sellable to the Indova token store (https://forum.indovaps.com/index.php?/topic/3688-additions-to-indova-token-store/). Alchemical hydra drop rate changes: Tail 1/500 -> 1/400 Leather 1/1000 -> 1/800 Claw 1/2000 -> 1/1600 Ring pieces 1/180 -> 1/150 Added additional drops to npcs: https://i.imgur.com/Xw2dIHr.png You can now use ring of recoils (both unnoted and noted) on your Ring of sufferings to give them the recoil effect. Added the missing equip requirements for the Ring of sufferings. You can now use an Enchantment scroll on a Ring of suffering (r) to turn it in to a Ring of suffering (ri). Uncharging the ring will not refund the recoils used however the charges will remain. Added String Jewellery lunar spell. Added Super Glass make spell. You can now equip the Granite ring. Fixed an issue with Duo slayer partners not being able to receive Brimstone key drops. Wearing a Slayer ring (eternal) will now spawn Superiors at a rate of 1/170 instead of 1/200. Enabled Zulrah's snakelings spawns as a use for the Ring of Suffering's with the recoil effect being added.
  9. Added, will be going through testing just to make sure it's not got any bugs that I missed. Should be out for the next patch
  10. Added tan leather spell for next patch
  11. Added these to be sold by the player to the store
  12. Deluxe

    Tan all

    Added the Tan leather spell but it won't do noted hides
  13. I’m sure you’re well aware of who made the decision. It was the community who wanted it based off these votes - https://forum.indovaps.com/index.php?/topic/3178-ironmen-drop-trading-poll/ For the millionth time, pvp isn’t going to ever be active on an eco server, that’s keeping it real. Look at any other eco server and see how their wildy is.. yeah dead. We’ll look to do updates or run some events for the Wilderness but if we don’t see any effect of it on the activity then there’s really no point of focusing on something that just isn’t going to bring in players and will only benefit the few. There’ll be additional items in the store, but it won’t be over the top with having twisted bows or something in there. Donator benefits we can adjust if that’s what players want. Am I mistaken or haven’t we been doing this already? I don’t mind sending messages in the dev blogs channel but considering we’ve mainly used that channel for bigger content we didn’t want to put every single small or “filler” updates made. Most the changes we make that are suggested is usually replied to on the forums or mentioned ingame, which is fine. This’ll be the last time I’ll touch on the points you’ve made since you always bring them up and there doesn’t seem to be any chance of changing your view on it.
×

Important Information

Important Information We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..