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Extreme Indovian
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4p last won the day on July 2 2019

4p had the most liked content!

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About 4p

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  1. I'm fine with that, also I'm glad that even my grandma could read this post... Bonus points for helping the visually impaired
  2. The drop rate multiplier issue that was once debatable is no longer a thing, Ironmen have to get drops with the same amount of effort as any other account now so if they want to drop their duplicates onto other (regular) accounts to pay for bonds/fund a regular account ...why not. IF however, an ironman only dungeon/instance is added to the game that gives ironmen an advantage for getting drops..for example something crazy like a dungeon with only the gwd boss in and no minions....or something like wildy bosses that aren't in the wildy (not that it ever would happen, but for an example) then I would want to talk about drop trading being limited again. As it stands and with the hope nothing weird is added in the near future, Ironmen should of course be allowed to drop their things (in the knowledge that once it's picked up/vanished...it's gone for good and it's their own fault if someone finds them and picks up their stuff mid drop-trade )
  3. 4p

    Indova's Philosophy

    I agree in general, but....it works so well on big MMO's because...they're big, they're full of people/bots willing to make those things which means there's enough for people to bother selling. There's also the issue of xp rates, since the majority of people are on higher rates it means that they wouldn't bother or even need to make/buy things like rune arrows, they'd get some iron arrows, get to level 61 and then use the bolts people make from smithing, it'd leave certain items rarely traded and the lower xp rate people would either get frustrated though lack of availability of those items or have to spend hours making their own "ammo" to even be able to do slayer meaning they may as well have chosen ironman mode. The price of these stackable/usable items would also have to be very high due to the ease of money making in the game and to make it worth the time and effort of creating and selling. I'd love it to be the case but it requires 1000's of players to even make it viable, and we get like 80
  4. A small but significant update in there is bone bolts from bones/big bones, this will transform the ironman early game scene so much for the better
  5. "Custom content" won the poll, I can't think of any custom content that would seem like osrs, whether it be a new boss or a new item and the item would have to be useful or it'd be dead-on-arrival (which brings power creep issues) I agree that those items aren't exactly plentiful in the server and were just said as an example, although a drop rate boost could help with that problem lol. I'd even be in favour for upgrading something like a crystal key into equmenical key etc. The idea being that there's some interface which could have items added to it provided there was enough balance and incentive rather than "let's make bandos upgradable!"
  6. I'm not sure how well this will go down but, my idea is having an object like a chest (which would fit at home) that could upgrade certain items with a possibility of destroying that item. The upgraded version of this item (a high tier/imbued item such as bandos/imbued slayer helm/rings) would give a slight drop rate bonus. Pro's: Will remove items from the game while simultaneously making them more sought after by players. Will give the iron community something to do with duplicates of items/ a reason to continue killing another boss. Adds a "custom" element to the game without the "power creep" of introducing more and more "OP" BIS items. Eventually, higher drop rates through upgraded items could settle more expensive item's prices. Con's There seems to be a lot more money in the game than certain items, removing them would increase their value even more furthering the "money" grind for newer players to get decent items. Without knowing every single droprate and how multipliers will effect them, there might be certain drops that become way too common due to boosted droprates. "The rich get richer" - As in, players with higher valued banks will be able to afford the items to upgrade and then be able to get better drops to make even more money. Finding a good balanced "rate" for upgrades failing/succeeding may be difficult Possible additions Upgraded versions of items could be untradable Upgrading could require additional currency/points such as; pvm points/blood money etc
  7. I chose PvP based on the PvP bot statement, I've seen a lot of new people run to the wild ditch...see it empty and then complain/leave. It's also daunting fighting a real person when you're terrible which puts people off, could get more wild keys/blood money introduced without the rev meta
  8. Very kind of you guys to even nominate me, I don't feel like I've been particularly or overly helpful though. Thank you to the people who voted for me :) I use the help chat to keep my mind busy while grinding, so while it might seem like I'm being helpful out of kindness... I'm actually doing it for my own entertainment to break up the monotony of grinding :D
  9. People are getting hacked! Stop it from happening to you, it's easy to do.
  10. 4p

    Gargoyles Drop Rate

    I agree, with coal not being flooded into the game by bots and things like on osrs, smithing is pretttty damn difficult as a low rate....npcs that drop bars are greatly appreciated but things like aviansies and gargoyles don't really drop many. I've even resorted to farming mith dragons with the noted mith bars perk in the past for some smithing xp
  11. Updated to c# version Does the same stuff as before and the full c# code is in the original post as before
  12. 4p

    Gargoyle Bosses

    updated the video now that the bugs are gone
  13. 10/1600 is such a weird way to write it lol

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