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  1. So me and few other guys had a talk about Rebrand and thought of the way that all the old accounts with thousands of hours of playtime wouldn't lose their progress. The suggestion is (if we getting new server in general) that all the old accounts would be transferred to the new server with few adjustments or (if rebrand is coming on the same server we play) we would have these adjustments on the accounts: 1 )Old accounts would stay the same (stats/donor ranks/bank) but would have some kind of icon near their name. 2) All those accounts wouldn't be shown on high-scores. 3) Trading and drop-trading would be disabled for these accounts for some time (month or two). **************************************************************************************************************************** Now time to explain why 1) Having this icon would separate players from Indova and all the new players and that wouldn't make new players feel inferior and this would work with other two points i have. 2) Fighting for spots on high-scores in pwm and skilling categories is the thing that makes people grind a lot and old accounts being excluded from high-scores wouldn't interfere with that. 3) Disabling trading and drop-trading would prevent us from destroying economy from the start and would make new players grind for first drops and stuff like that instead of buying those items from old players. I feel like a lot of old players would agree with this and dev/staff team too because if not us (old players) indova wouldn't be the indova we all love so i feel like us losing all the progress would be wrong. And don't forget the fact that rebrands and stuff like that does't work without full reset so with these points we would fix the issue with people wanting and not wanting full server wipe. If you agree with this please leave a like that way you would show support and if you disagree feel free to show your constructive criticism below the post. Sincerely, Kucccis <3 ***Sorry for my english lmao***
  2. I think more donator perks should be implemented i want everyone to write down their ideas on what kind of perks should be added, it shouldnt be anything that would ruin the eco in any way but stuff that would motivate people to grind their asses off for cash to buy bonds or simply donate. My ideas: maby per donator increase drop rates not so much that its op but a bit maby. maby make a new donator island thats extreme+ or legend maby new donor skill island aswell maby increase slayer points by 10 per donor rank new monster area for the new donor zone maby with a dungeon that hold some shamans and other dope monsters Please make sure to post your ideas and donor perk suggestions below!
  3. My suggestion consists of: The "open" feature in looting bag settings for all the items to go into the looting bag automatically. (picture added) Making it have the feature of the coal bag, larger space for higher donator ie; 28 regular 35 donator and 45 for super etc etc, or even add it to the donator store or even slayer\pvm store to buy 5 spaces at a time for the looting bag. "Open" feature should be easily implimented. Once "opened" loot the items and they go straight to the looting bag rather than the inventory and manually putting in looting bag. The Larger space feature could just add a scroll bar to scroll through the looting bag inventory to show the extended spaces. Thankyou for your time, Reggie.
  4. In Osrs you can use the Humidify spell to water saplings in your inventory, Don't see why this couldn't be added to Indova. -Nelt
  5. I was wondering if we could get a way to exchange dupe skilling outfit pieces from skill crates in return for skilling points.
  6. My suggestion is similar to the current well, only instead of 10m gp we would use items. The well could proc random item requirements at whatever appropriate intervals, 2 hours, 4 hours etc. Requiring 2-3 items at varying quantities. We could diversify it in a way that dumps surplus slayer drops, Skilling mats or even some more common boss drops (dagannoth rings, tridents, wildly boss shards) The idea would be something like x whips, xK coal, x dragon boots Upon filling the well, it would start a 2 hr long event like: 1.5x increased damage/accuracy on all monsters X-x increased drop rate for X 2x increased slayer points 2x increased Skilling points 2x barrows loot (100% double loot on receiving a unique at an already 1/16 chance) Etc. Items would only be stored in the well and consumed when filled, meaning noone will lose the items they put in if the well resets and new requirements are procced (This is where the reset intervals come into play. If the well procs a high value item noone wants to put in, its gonna stay dead content) It's just a concept really, not yet a suggestion. I figured I'd share the idea and see what kinda feedback yas give before fully fleshing it out. As it's written now I feel like having this event multiple times a day will be OP, it could even just be a weekend thing and the 'event' could be applied to our accounts instead of limiting it to a specific time, starting from any kill/points gained. That allows everybody to participate on their own time and handles being crashed by more efficient/higher stat setups because you could just do it later. By now you all get the idea. I want to see what we can turn it into, if anything at all. Tbh scrap the whole thing and let's just have unique weekend events lmao. Cheers for reading. Soarin bless
  7. ↓ These are QoL (Quality of Life) suggestions to simply make our gameplay a tad more enjoyable ↓ Allow us to [SHIFT KEY] + [CLICK] deposit/withdraw all of 1 item How this helps? → Instead of having to right click "Deposit All" or "Withdraw All", you can simply hold [SHIFT KEY] + [CLICK] ↓ Inventory equipment hovers How this helps? → Allows you to quickly identify the item stats/bonuses (Should be toggled On/Off) ↓ ::(YouTuber Username) - Example; "::Syndicate" → Goes directly to Syndicate's channel where his videos are uploaded! How this helps? → Helps YouTubers announce their latest videos in-game for players (Like myself) to go directly to their latest video Allow us to enter the TAB key multiple times to parse through other players who have PM'd you How this helps? → If you're being messaged by more than 1 player at once, you can simply press [TAB] + [TAB] ↓ (Staff Members will most likely find this suggestion useful, especially if they're being spammed by more than 1 player at a time)
  8. So this happened about 5 minutes ago on the server and Raisin/Grapes suggested I'd make a forum post to see what people think. There was a hunter event for about 5 minutes because someone voted, then it got overruled with a ToB event because someone donated in the well, overruling the event. Should this be the way to go? Or should the well be de-activated until the vote event is over? I'm interested to see what people think.
  9. I'd like to suggest the implementation of the collection log: https://oldschool.runescape.wiki/w/Collection_log And secondly I'd like to suggest a QoL concerning commands. Right now, if we have a single or multiple spaces and we type in a command: E.g. " ::home" it won't register. Is it possible to add a check that omits spaces before commands? (:: and /) " ::home" would go through, but "Hello, world ::home" would not. Edit: Another QoL addition could be ::task takes 25k straight from bank, just like cancelling tasks taskes 100k from bank. Edit2: Another QoL addition could be to remove "hidden items" in RuneLite, from showing up under "You received a drop:" in the chatbox.
  10. Allow us to change from Duo to Single Ironman? I Want to compete with more players, Want to be on Ironman Hiscores, But my duo plays for few hours a week max, He doesn't help me in any way and i regret choosing Duo when i could have been competing for top places on regular ironman hiscores. One way process. Once you turn from Duo to Solo you cant go back, Make it cost a fee like 25M. Like the gap is unreal and i would much rather become a solo.
  11. I just wanted to suggest that donors+, can have the option to configure the home button to change too Donor zone or Edge.
  12. Add karambwans in a regular non wilderness area. No real reason this sound be wild only. I kinda feel the same way about anglers, but thats kinda up for discussion. wildy or donator only seems to push people to donate (p2w btw). Remove the heart crystal from the achievement store to the pvm store. I feel like this would be used much more if it didn't affect achievement points which mostly go toward elite void. I would think the price of it should be around 2-5k pvm points. most useful place for this would be for uim/hci at gwd bosses. Allow cannon to be set up by using one piece at a time. You should be able to walk away from the cannon then use each the piece after the base is down to put up the entire cannon. At lizardman shamans you are forced to tank combo damage that could kill you if one shaman jump/posions/minions all at once. I feel like the fee to cut mahogany logs needs to be greatly lowered. The current area is 7.5k, and the area does not have any form of bank. This and the cost for pank make will make construction extremely expensive for most modes. I think moving the npc in the area is much more reasonable and lower the cost to note the logs. If not then getting mahogany logs will cost a ton. I honestly hate the fact that you have to buy slayer rings to reach higher masters. I think it would be much better having all the masters in one teleport location, or just being able to regular teleport to them. Seems silly that you have to spend points to learn to make slayer rings, or you have to buy slayer rings with 75 slayer points. This is all I can think of atm. If anyone would like to add anything or give input feel free.
  13. I'm not a huge fan of our home location, for many reasons. This is just my thoughts on what a successful home area should look like and how it can be more unique and accessible.
  14. Hey, I use alot of time in DZ since the mining spot is easy and so is the fishing spot. But we mis more. Like its pretty boring atm to be in DZ i think there could be more attention added I do know u guys are very busy but maybe for a look in the future ? Some suggestions; ~ More rocks for mining ~ Put the anvil next to the bank and furnace ~ Make like a nice track so u can do like 27 logs straight ~ Make it more fancy looks so boring right now ( maybe a other location ) ~ Use like a bigger cabin/house for bank ~ A nice cooking platform or something then just a log whats on fire. ~ Some farming fields. These are just some small suggestions, its just like it can be brought more nicer so people enjoy DZ more. But atm I really think DZ is dead, I barely see people there only for fishing or buying some molten glas from the troll. Don't see this as a insult or anything in that way. ~ 666
  15. Adding a duo ironman storage. it would basically be a mini shared bank between partners, that holds up 15-20 items between both partners. let me know what you think and any suggestions to make it better post below and ill add it to this
  16. I'm not sure how well this will go down but, my idea is having an object like a chest (which would fit at home) that could upgrade certain items with a possibility of destroying that item. The upgraded version of this item (a high tier/imbued item such as bandos/imbued slayer helm/rings) would give a slight drop rate bonus. Pro's: Will remove items from the game while simultaneously making them more sought after by players. Will give the iron community something to do with duplicates of items/ a reason to continue killing another boss. Adds a "custom" element to the game without the "power creep" of introducing more and more "OP" BIS items. Eventually, higher drop rates through upgraded items could settle more expensive item's prices. Con's There seems to be a lot more money in the game than certain items, removing them would increase their value even more furthering the "money" grind for newer players to get decent items. Without knowing every single droprate and how multipliers will effect them, there might be certain drops that become way too common due to boosted droprates. "The rich get richer" - As in, players with higher valued banks will be able to afford the items to upgrade and then be able to get better drops to make even more money. Finding a good balanced "rate" for upgrades failing/succeeding may be difficult Possible additions Upgraded versions of items could be untradable Upgrading could require additional currency/points such as; pvm points/blood money etc
  17. Does anyone else feel like the slayer rewards (namely enchantment scroll) are very overpriced for the majority of players? I'll admit, I'm 150x and the game is easymode because of it, but I need to get somewhere in the range of 35-40 million slayer exp just to unlock the slayer helm (i) not to mention any of the imbued rings. If I wanted a set of imbued rings, my helmet and a crystal halberd I would need to train well over 200m slayer exp. Seems a little silly even if you divided it down to a more balanced exp rate. I personally don't see any reason why the scroll couldn't cost closer to 400 points. If you look at the real osrs method, it's half an hour of afking in nmz.
  18. I always loved questing on osrs. It would be amazing to see the quests added here too. Could start with the simpler ones like the f2p quests and move onto more complex ones. If there're specific quests you guys think should take priority please comment them below! Also would be great to have penguins
  19. Hey guys. Since the only way of donating is by using PayPal (which is kind of a fuss for some European members),you do miss out on donations and you deny some members of being able to donate. So, to the solution! https://www.paymentwall.com/ <- Register a account (you can link your PayPal account as receiving party if that is usefull). Add the Paymentwall to the donation page and husa! you are done. Benefits: More donations for server upkeep & some good'ol vacation dollars $$! Every member of the community can now easily donate! Supported features: IDEAL / PayByPhone <- Gimme your money mate And many other features. Kind regards, A player that needs mystery boxes for reasons
  20. So I've noticed that when trying to pray against an attack you have to pray before the attack hits and not before the animation, as it is in osrs. This is quite annoying in the inferno during triple jads as it is so different than the original. Can this be changed so you have to pray before the animation and not when the attack hits?
  21. Remove the Donator Store. Reason: This store is not needed at all, the cosmetic items from the store should be placed in Clue Caskets at a rare chance OR added to some sort of "Cosmetic Mystery Box" with all of these items inside of it, the mystery box could be placed inside the Vote Shop. I believe the Mystery Box should also be a Vote Reward: 1 Mystery Box per Vote 1x per day. These mystery boxes should give new players a chance to start with some decent skilling supplies or get lucky with a rare reward by simply voting. New Donator Perks/Benefits: Farming Growth Increase "x" Speed = x2 - x2 - x3 - x3 - x4 - x5 - x6 Herb Patches Increase = +5 - +5 - +7 - +7 - +10 - +12 - +15 Ability to change XP rates more than once = x2 - x2 - x3 - x3 - x4 - x5 - x6 Boost in Tokkul count per/drop = +5% - +5% - +10% - +10% - +15% - +20% - +25% Prayer Drain % boost = +2% - +2% - +5% - +10% - +15% - +20% - +25% Indovian Donators+ will have an increased Pest Control point count per game from 20 to 25-50. (Random roll per game) Indovian Donators+ will have access to Gem Mining in Shilo Village (chance of mining Onyx; RARE). Indovian Donators+ will have access to a Shop inside the wilderness that buys Raw Skilling Supplies for Blood Money. Once the shop is opened you will be skulled. (Deep Wilderness 50+) Super Donators+ will have a +1 roll from the Rewards Chest. Super Donators+ will have the ability to increase cannon ball loading from 30 to 60 (1,500 Slayer Point Cost). Super Donators+ do not have a fee to pay to access Wilderness Resource Area. Super Donators+ may bypass killing all 5 barrows brothers before entering final tomb, once they find the tomb they may enter and spawn all barrow's brothers that are left at once at final chest. Super Donators+ may access Myth's Guild for the upstairs shops and Cooking Range next to bank. (2nd best cooking method besides Rogues Den fire) Super Donators+ will gain MORE PvM points per monster killed by 50%. Extreme Donators+ can use the Shield Emote. (decreases the chance of scamming) Extreme Donators+ can toggle the effect of Metal Dragons dropping noted bars. (1,000 Slayer Point Cost) Extreme Donators+ pay 50% less toward items returned at Vorkath/Zulrah. Legendary Donators+ can use the Slayer Cape/Max Cape Perk and have a 80% chance of obtaining the same task when worn while speaking to the slayer master. Legendary Donators+ do not need to pay a fee to fix untradables/barrows items. Legendary Donators+ may enchant Salve Amulet into a Salve Amulet (ei) instead of (i). Master Donators+ have the ability to open their POH without being inside their POH. Master Donators+ have no fee of using quick teleports. Uber Donators and Supreme Donators should have their own benefits discussed among those players that have achieved $2,500 or $5,000 total donated. These benefits are at their discretion.
  22. To make it more clear for the community and to have all staff members execute the same punishment if need be, add a point system (the forum already has this if I recall correctly). Example: Someone is spamming ingame, a moderator wants to warn him and therefor gives him 1 infraction point the infraction point will send a message to the user notifying that he is warned.(maybe add ::rules in the warning message so they know) The user continues his actions despite the warning the moderator now gives him 1 more point due to the fact that the user already has a point he now has 2 points which result in a 24 hours mute. What do you need? -command string awarding points for both mutes and bans. -history log for punishments received by a user(::checkpoints (username) for example) - a timer that keeps track when the point was given and maybe removes the point after 1 week of not receiving another point). Additions to the rules: -Behind every stated rule add how many points someone receives for breaking them. (Spamming being 1 point which would be a warning on first offense and stacking up) . - Add the point table to the rules so players know what 1 point means. Point table example: 1 point: Warning. 2 points: 24hour mute / ban (depending on the broken rule). 3 points: 48 hour mute/ban. 4 points: 72 hour mute/ban. 5 points: 7 days mute/ban. 6 points: 14 days mute/ban. 7 points: 30 days mute/ban 8 points: permanent mute/ban. Make the command string for mods something like this: ::mute (username) (points) (reason). example: ::mute deluxe 1 spamming same for the ban command and make the reason being send either to the forum account of the user or in his interface freezing the user from doing what they are doing. Interface message could be like this: You received a warning. You were infracted by: Deluxe Reason: spamming. Please refer to the Indova rules to prevent this from happening in the future. I believe that this will make the job of a staff member easier since now they can refer to a set time table if they are unsure what action is correct(you probably already have this in a staff section) But it also makes it more fair towards the players since they can only be punished for their actions and not because a certain staff member doesn't like the person and based his ban or mute on that (not that it is happening but you want to be future proof). This has been a long post and thanks for reading if you have but I had to be elaborate.
  23. Posty

    QoL - Herblore

    Will get straight to the point with this suggestion, as it's a rather simple one: Please change cleaning grimy herbs from this: To this: EDIT: Could Firemaking have this change too, please.
  24. I would like to see a small addition added to the global drop announcements, which would be to include the NPC's/boss' kill count a player is on when they obtained the rare drop from it. For example: Current - [News]: Posty has received a drop: Armadyl hilt. New: [News]: Posty has received a drop: Armadyl hilt (#101). Although - with this, I feel you would need to make it so that it shows which NPC/boss the player had obtained the item from, as there are certain items which are dropped by multiple NPCs/bosses. So - [News]: Posty has received a Draconic visage from Black Dragon (#200).

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