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Indova

Costume Room - Bond Promotion - QoL - Bug Fixes

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Hello everyone,

 

Couple of things for tonight's patch, including what a lot of UIM (so, 2) have been waiting for, costume room.

 

  • The Costume room in POH now work properly! Some items, mainly rare items, are disabled just in case of any bug being found. They will be enabled once we know the room is good to go
  • As we did not do this for the holidays because of personal issues, we are doing it now: there is a 20% bonus bond points and 20% bonus donator amount for bonds! This will last until January 20
  • Fixed an oversight where mind shield couldn't be stored in the trollheim stash unit
  • Hardwood grove changes:
    • Entry fee has been decreased to 5K instead of 7.5K
    • Banking/Noting Teak logs will now cost 300gp each instead of 500gp
    • Banking/Noting Mahogany logs will now cost 525gp each instead of 750gp
    • Added ground item spawns for 2 bronze axe and 2 iron axe inside the area
  • You can now use a chisel on regular bones & big bones to fletch bone bolts
  • Logging out inside of the Wilderness resource area will now move you outside once you log back in
  • Enchanting a Dragonstone necklace will now give an uncharged Amulet of Glory to allow for players to not need to uncharge each amulet needed to get an Amulet of eternal glory
  • The Wine stall and Seed stall has been added
  • Removed the Nightmare Zone minigame from showing in the Discord plugin when the player was actually fighting KBD
  • An additional 92 music tracks have been made unlockable
  • Made an attempt to remove the first attack not being able to be a special attack in lower level Wilderness, may need further testing so post any bugs about this in the Report a bug section
  • Skull sceptre can now be made using the four sceptre pieces obtainable from Stronghold of Security
  • Infernal axe/pickaxe/harpoon attack requirements have been corrected to 60
  • Additional achievements are auto completed for Ironmen which they cannot complete, these include spawning a PvP preset, using Wilderness keys and obtaining certain items from the Wilderness key chest
  • The rate for Dragon claws from the Rare Wilderness key has been increased from 0.01% to 0.05%
  • Blood money store changes:
    • Added:
      • Saradomin's Tear: 50k BM
      • Fighter Hat: 75k BM
      • Amulet of the Damned (Full): 50k BM
      • Occult Necklace: 75k BM
    • Reduced:
      • Dharok's set from 200k BM to 100k BM
      • Ahrim's set from 450k BM to 150k BM
      • Warrior ring from 30k BM to 10k BM
      • Archer/Seers/Berserker Ring from 100k BM to 75k BM
      • Heavy Ballista from 250k BM to 150k BM
  • The "Enable PVP Mode" achievement is now auto-completed for Ironmen accounts
  • Craw's bow, Thammaron's sceptre and Viggora's chainmace will now correctly return any unused ether when uncharging the weapon (not including the initial 1000 used to charge the weapon)
  • Fixed a bug with Toxic blowpipe where you would lose scales/darts on the first BP in your inventory rather than the one you chose to uncharge
  • The Stronghold slayer cave (Nieve's cave) exit now works
  • UIM's are now put on the Regular Ironman mode instead of Normal gamemode when choosing to de-iron
  • Like 5
  • Thanks 1

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Nice update as always, Thanks!

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Nice updates! Sad to see Grotesque Guardians "Double trouble" still not working ;( It's been there for months waiting to be fixed.

Keep the updates coming!

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Great updates :) May have to stockpile on them bonds now! Thanks for your hard work.

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A small but significant update in there is bone bolts from bones/big bones, this will transform the ironman early game scene so much for the better :)

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