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Indova

XP Rate Changing - Discord Events Channel - Teleport Portal Priority - Bug Fixes - QoL

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Hello everyone,

 

Couple of bug fixes and QoL for tonight's patch, we have added the ability to change XP rates more than once (with certain limitations) - however this feature will only be available to staff so they can test it and then we'll make it public if it's working as intended!

 

There is a client update, so be sure to restart your client for it to auto-update or to download the client from the homepage!

 

  • The Christmas event content has been removed. Hope everyone had a great holiday season!
  • XP Rate changes:
    • XP Cooldown timer has been reduced down to 24 hours instead of 48 hours
    • A grace period has been added for new accounts with a playtime less than 6 hours allowing them to freely change their XP rate, this allows for new players to get a feel of the server and pick a rate they really want before being locked in
    • Players can now change their XP rates 3 times before being locked in permanently. These changes will have a GP cost and will increase with each change made. 1st change = 25M, 2nd change = 50M & 3rd change = 100M
    • These will be staff tested before being made public
  • You can now "Configure" the teleport portal at home to have the left-click option you would like
  • In-game events such as XP multipliers or Raid multipliers are now sent to the #events channel on ::discord. These messages will tag a user group depending on the event (i.e if it's a xp multiplier event it will tag @Skill Event). You can request one of these roles by using the following commands in the #commands channel: ?tob, ?dxp, ?wildy, ?pc, ?skill, ?cox
  • Magic wardrobe in the costume now works
  • Fixed costumes not being retrievable from costume room objects if they were on a "second" page (such as Toy box (2))
  • Fixed the Toy box (2) not visually showing all the items that can be stored in it. If you previously stored those items that didn't show, don't worry, the items will be there
  • Trident of the seas (full) dropped from Kraken will now actually come with full charges
  • Fixed a bug where Trident of the seas (full) that did not get charged from Kraken drop would have unlimited charges
  • Dissecting sacred eel will now give the following amount in each cooking level:
    • Cooking 72-79: 3
    • Cooking 80-87: 5
    • Cooking 88-95: 7
    • Cooking > 95: 9
  • Dissecting sacred eel will no longer give a random amount depending on your cooking level and will now be static depending on your cooking level
  • Coins dropped by Revenants can now be picked up by Ring of Wealth
  • Attempt to fix the visual map bug that occurred when going through the teeth-grip in Al-kharid Agility Rooftop Course
  • Fixed the bug where re-logging on the second level of MLM would lead to the ladder not having its proper "climb-down" option
  • Added a hint for donator+ slayer master teleports that you can take near-by teleports instead to try and avoid confusion on whether or not these masters will only assign tasks to donator
  • You can now unlock Double Trouble as a slayer perk
  • Fixed a bug that would make you fletch the maximum amount of bolts per action even when choosing to make 1 x 10 bolt sets, etc
  • Gold and pink elegant shirts should no longer clip through the player's torso.
  • Fixed a bug with antique lamps being used while having PvP mode enabled.

 

Forum additions

  • Awards have been added allowing players to be given special badges showing off a certain accomplishment
  • Each post made on the forums (excluding off topic/spam sections) will reward the player with a Loyalty point, these will then be made available for the player to redeem for items in the Loyalty store
  • These aren't finished yet as we've added them recently with the help of @Erza, so feel free to shoot any suggestions our way with what you'd like to see as an award or reward from the Loyalty points store
Edited by Deluxe
  • Like 5
  • Thanks 1

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I would like to say that the update is wonderful, thank you. I have one concern though, don;t you think 6 hours is a bit too much for players to test a certain exp rate? I can do so much with 6 hours of game play. I'm sure players will milk the hell out of this feature by choosing the highest experience rate and then change it just before their grace time is up.

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29 minutes ago, Jhoniee said:

don;t you think 6 hours is a bit too much for players to test a certain exp rate? I can do so much with 6 hours of game play.

The idea was initially 24 hours, but yeah we will most likely still make changes

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Nice full of content for this update Thank you Tom for all your hard work. :) Go #IndovaTeam

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3 hours ago, J W Kingsley said:

Nice full of content for this update Thank you Tom for all your hard work. :) Go #IndovaTeam

@Deluxe and @Erza are responsible for a lot of the last few patches as well!

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9 hours ago, Indova said:
  • You can now unlock Double Trouble as a slayer perk
13

Best update ever. THANK YOU <3 

Keep up the good work!

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Great updates altogether. Will be finishing up a majority of the known awards we want to put in this week. Will also be creating a vertical-styled SOTF Winner box at the bottom for responsiveness w/ lower res monitors and mobile users.

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Really good updates. I like the ability to change xp rates more than once. 

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Solid patch! Love the Discord Bot that notifies on in-game events!

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